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<channel>
	<title>Adaptive Path - UX Week 2007</title>
	<link>http://uxweek2007.adaptivepath.com</link>
	<description>This site is for you to use to plan and extend your UX Week experience</description>
	<pubDate>Sun, 16 Mar 2008 17:44:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>
	<language>en</language>
			<item>
		<title>Two New Podcasts</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/two-new-podcasts</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/two-new-podcasts#comments</comments>
		<pubDate>Tue, 11 Sep 2007 05:18:33 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/two-new-podcasts</guid>
		<description><![CDATA[We&#8217;ve added two more audio files from UX Week sessions to the iTunes feed and this blog.

Capturing the Whole User Experience with Indi Young
Sketching in Code: Using Prototypes to Visualize Interactions with David Verba

]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve added two more audio files from UX Week sessions to the <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=263614016">iTunes feed</a> and this blog.</p>
<ul>
<li><a href="http://uxweek2007.adaptivepath.com/sessions/capturing-the-whole-user-experience">Capturing the Whole User Experience</a> with Indi Young</li>
<li><a href="http://uxweek2007.adaptivepath.com/sessions/sketching-in-code-using-prototypes-to-visualize-interactions">Sketching in Code: Using Prototypes to Visualize Interactions</a> with David Verba</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/two-new-podcasts/feed</wfw:commentRss>
		</item>
		<item>
		<title>Slidecast Available</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/slidecast-available</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/slidecast-available#comments</comments>
		<pubDate>Fri, 07 Sep 2007 14:36:50 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/slidecast-available</guid>
		<description><![CDATA[Bill DeRouchey one-up&#8217;d us and combined his slides with the podcast of his session. Check out the slidecast of his UX Week session &#8220;Learning Interaction Design From Everyday Objects&#8220;.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.slideshare.net/images/logo_header.gif.v1188409839" alt="Slideshare" class="speaker-pic"/><a href="/sessions/learning-interaction-design-from-everyday-objects">Bill DeRouchey</a> one-up&#8217;d us and combined his slides with the podcast of his session. Check out the <a href="http://www.slideshare.net/billder/learning-ixd-from-everyday-objects/"><strong>slidecast</strong></a> of his UX Week session &#8220;<a href="http://www.slideshare.net/billder/learning-ixd-from-everyday-objects/"><strong>Learning Interaction Design From Everyday Objects</strong></a>&#8220;.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/slidecast-available/feed</wfw:commentRss>
		</item>
		<item>
		<title>Session Audio</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/session-audio</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/session-audio#comments</comments>
		<pubDate>Thu, 06 Sep 2007 04:37:31 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/session-audio</guid>
		<description><![CDATA[We are almost finished encoding the audio track for each of this year&#8217;s sessions. You can download and listen to these in a few different ways. First you can go to a session and find a link in the sidebar to an MP3 file. Second, you can copy and paste the podcast feed into your [...]]]></description>
			<content:encoded><![CDATA[<p>We are almost finished encoding the audio track for each of this year&#8217;s sessions. You can download and listen to these in a few different ways. First you can go to a session and find a link in the sidebar to an MP3 file. Second, you can copy and paste the <a href="http://feeds.feedburner.com/AdaptivePath-UxWeek2007" target="_blank">podcast feed</a> into your favorite RSS reader. Third, you can <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=263614016 " target="_blank"><strong>subscribe using iTunes</strong></a>.</p>
<p>The following sessions have audio available:</p>
<ul>
<li><a href="/sessions/visual-vocabulary-for-rich-internet-applications">Visual Vocabulary for Rich Internet Applications</a> with Anthony Colfelt, myFamily.com</li>
<li><a href="/sessions/going-mobile-how-to-choose-target-platforms-and-devices">Going Mobile: How to Choose Target Platforms and Devices?</a> with Barbara Ballard, Little Springs Design</li>
<li><a href="/sessions/mobile-usability-testing">Mobile Usability Testing</a> with Barbara Ballard, Little Springs Design</li>
<li><a href="/sessions/communicating-ideas-throughout-an-organization">Communicating Ideas Throughout an Organization</a> with Andrew Crow, Adaptive Path</li>
<li><a href="/sessions/learning-interaction-design-from-everyday-objects">Learning Interaction Design From Everyday Objects</a> with Bill DeRouchey, Ziba</li>
<li><a href="/sessions/ux-design-as-communities-of-practice">UX Design as Communities of Practice</a> with Andrew Hinton, Vanguard</li>
</ul>
<p>Keep checking back to this site and/or refresh the podcast feed as the rest will be going up over the next 2 weeks.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/session-audio/feed</wfw:commentRss>
		</item>
		<item>
		<title>Attendee List</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/attendee-list</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/attendee-list#comments</comments>
		<pubDate>Wed, 05 Sep 2007 21:28:30 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/attendee-list</guid>
		<description><![CDATA[A few people have asked for a list of speaker and attendee names. Here&#8217;s a PDF containing everyone&#8217;s name, company, city and state. Should you want your name removed for any reason, just send us an email.
Attendee List 44kb PDF
]]></description>
			<content:encoded><![CDATA[<p>A few people have asked for a list of speaker and attendee names. Here&#8217;s a PDF containing everyone&#8217;s name, company, city and state. Should you want your name removed for any reason, just send us an <a href="mailto:uxweek@adaptivepath.com">email</a>.</p>
<p><a href="/slides/uxweek-2007-attendee-list.pdf" target="_blank"><strong>Attendee List</strong></a> 44kb PDF</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/attendee-list/feed</wfw:commentRss>
		</item>
		<item>
		<title>The UX Week Playlist</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/the-ux-week-playlist</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/the-ux-week-playlist#comments</comments>
		<pubDate>Mon, 27 Aug 2007 20:35:17 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/the-ux-week-playlist</guid>
		<description><![CDATA[Many of the attendees at UX Week asked about the music that was played in the mornings and between the sessions. It was really just a compilation of songs that we all liked. There was little thought put into it other than they all seemed to fit the tone and vibe we wanted in the [...]]]></description>
			<content:encoded><![CDATA[<p>Many of the attendees at UX Week asked about the music that was played in the mornings and between the sessions. It was really just a compilation of songs that we all liked. There was little thought put into it other than they all seemed to fit the tone and vibe we wanted in the conference. We agonized over the main &#8220;theme&#8221; song, but the rest was all submitted by staff members at AP. So, by popular demand, here is a list of songs you heard. There are some tracks missing as I didn&#8217;t have titles for the songs, but this will give you a taste of what we listen to daily.</p>
<p>There is also an <strong><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewIMix?id=263004994">iMix on iTunes</a></strong>. But the list is incomplete as it&#8217;s only the songs that Apple has available for purchase.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewIMix?id=263004994"><img src="http://concretebrain.com/images/ap/imix.png" alt="iMix" class="speaker-pic"  /><br />
</a><strong>Theme:</strong> Let Forever Be by The Chemical Brothers</p>
<p>Amazon (Diplo Mix) by M.I.A.<br />
Another Wasted Night by Bishop Allen<br />
Around the World by Daft Punk<br />
Autostrada by Nil Dymont<br />
Baptized In Dirty Water by Chris Thomas King<br />
Battle Without Honor Or Humanity by Tomoyasu Hotei<br />
Because We Can by Moulin Rouge<br />
The Bends by Radiohead<br />
Better Get Hit In Yo&#8217; Soul by Charles Mingus<br />
Beware of the Boys by Panjabi MC<br />
Black Tambourine by Beck<br />
Blue Bird by The Rosebuds<br />
Body Movin&#8217; by The Beastie Boys<br />
Booker T. &#038; The MG&#8217;s - Green Onions by Various Artists<br />
Citron Presse by Lemon<br />
Cold Cold Heart by Steve Nick<br />
Crash by The Primitives<br />
Crosseyed And Painless by Talking Heads<br />
Cruel Summer by Bangles<br />
Cut Chemist Suite by Ozomatli<br />
Dance On Vaseline by Thievery Corporation<br />
Dancing Queen by Abba<br />
Days Go By by Dirty Vegas<br />
Devil Town (Daniel Johnston cover) by Bright Eyes<br />
Dry The Rain by The Beta Band<br />
Earth Punk Rockers by Buffalo Daughter<br />
El Cargo by Amon Tobin<br />
Flowers by Cibo Matto<br />
French Connection by Simon Stinger<br />
Galvanize by The Chemical Brothers<br />
The Geeks Get the Girls by American Hi-Fi<br />
Gigantic by Pixies<br />
Girls &#038; Boys by Blur<br />
Gritty Shaker by Ocean&#8217;s Eleven<br />
Guajia (I love U 2 Much) by Yerba Buena<br />
The Hand Of Contraband by &#8220;Up, Bustle &#038; Out&#8221;<br />
Hey Pretty by POE<br />
Honky Tonk Women by Rolling Stones<br />
Hovercraft by Space Mtn<br />
How Many Times by Zack Hexum<br />
I Am a Man of Constant Sorrow by Soggy Bottom Boys<br />
I Left My Heart In San Francis by Tony Bennet<br />
Just Like Heaven by The Cure<br />
Killermachine by Annalie &#038; The Anomaly Project<br />
The Laws Have Changed by New Pornographers<br />
Let Forever Be by The Chemical Brothers<br />
Little Fluffy Clouds by The Orb<br />
Love On Haight Street by BT<br />
Mexican Moon by Concrete Blonde<br />
Mike Mills by AIR<br />
More Shine by Si*Se<br />
Mr Roboto by Styx<br />
Never Coming Home (Gonna Live My Live Remix) by Sting<br />
On The Painted Desert by Boom Boom Satellites<br />
Paranoid Android by Brad Mehldau<br />
Pavement Cracks (Gabriel &#038; Dresden Mixshow Edit) by Annie Lennox<br />
Pictures Of Matchstick Men by Camper Van Beethoven<br />
Red Alert by Basement Jaxx<br />
Rehab by Amy Winehouse<br />
Ricky&#8217;s Theme by The Beastie Boys<br />
Sabrosa by The Beastie Boys<br />
The Shining by Badly Drawn Boy<br />
Sirènes de la Fête by Brazilian Girls<br />
Slow (Chemical Brothers Mix) by Kylie Minogue<br />
Smart Patrol/Mr. DNA by DEVO<br />
So What by Monty Alexander<br />
Stars by Swoiza &#038; Mirle<br />
Stolen Car by Beth Orton<br />
Sugar In Your Tea by 4 To The Bar<br />
Super Bad by James Brown<br />
Surfboard by Esquivel<br />
Tank by Cowboy Bebop<br />
The Third Man Theme by Anton Karas<br />
True Grit by The Crystal Method<br />
Walking With a Ghost by Tegan and Sara<br />
What&#8217;s the Difference by Deadjazz<br />
Why Don&#8217;t You Do It Right by Connie Evington<br />
&#8220;Wild, Sweet And Cool&#8221; by The Crystal Method<br />
You Could Make a Killing by Aimee Mann</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/the-ux-week-playlist/feed</wfw:commentRss>
		</item>
		<item>
		<title>Jan Chipchase&#8217;s Slides Posted</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/jan-chipchases-slides-posted</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/jan-chipchases-slides-posted#comments</comments>
		<pubDate>Fri, 24 Aug 2007 20:42:27 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/jan-chipchases-slides-posted</guid>
		<description><![CDATA[In correction to the previous message, Jan&#8217;s slides about research at Nokia have been approved for the public and are now posted on this blog.  You can download the slides and find links to further notes and research here.
]]></description>
			<content:encoded><![CDATA[<p>In correction to the previous message, Jan&#8217;s slides about research at Nokia have been approved for the public and are now posted on this blog.  You can download the slides and find links to further notes and research <a href="http://uxweek2007.adaptivepath.com/sessions/keynote">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/jan-chipchases-slides-posted/feed</wfw:commentRss>
		</item>
		<item>
		<title>All Slides are Available</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/all-slides-are-available</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/all-slides-are-available#comments</comments>
		<pubDate>Thu, 23 Aug 2007 00:41:54 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/all-slides-are-available</guid>
		<description><![CDATA[We have now posted all of the slides made available for the public.  You can find these by clicking through to an individual session and finding a link in the sidebar.
The following presenters have asked that their slides not be posted:

Deborah Adler
Jan Chipchase
Jared Spool
Kathleen Hoski
Rachel Hinman

]]></description>
			<content:encoded><![CDATA[<p>We have now posted all of the slides made available for the public.  You can find these by clicking through to an individual <a href="/sessions/">session</a> and finding a link in the sidebar.</p>
<p>The following presenters have asked that their slides not be posted:</p>
<ul>
<li>Deborah Adler</li>
<li><strike>Jan Chipchase</strike></li>
<li>Jared Spool</li>
<li>Kathleen Hoski</li>
<li>Rachel Hinman</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/all-slides-are-available/feed</wfw:commentRss>
		</item>
		<item>
		<title>Introduction</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/introduction</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/introduction#comments</comments>
		<pubDate>Wed, 22 Aug 2007 22:30:14 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/introduction</guid>
		<description><![CDATA[About Sara Nelson
Sarah B. Nelson is a design strategist for Adaptive Path. She has ten years of experience in interactive media, designing kiosks, mobile and online experiences for clients in a variety of industries. Sarah has a particular passion for practice development, conducting research into methods for improving collaboration, supporting creativity, and encouraging innovation.
Sarah brings [...]]]></description>
			<content:encoded><![CDATA[<h4>About Sara Nelson</h4>
<p>Sarah B. Nelson is a design strategist for Adaptive Path. She has ten years of experience in interactive media, designing kiosks, mobile and online experiences for clients in a variety of industries. Sarah has a particular passion for practice development, conducting research into methods for improving collaboration, supporting creativity, and encouraging innovation.</p>
<p>Sarah brings a unique blend of creative vision and technical expertise to her work. Her research-focused approach to interaction design has produced successful results for clients such as the Federal Home Loan Bank, Home Street Bank, AOL Mobile, The Metropolitan Opera, and The Royal Victorian and Albert Museum.</p>
<p>Before joining Adaptive Path, Sarah managed the creative team and developed the user experience practice at POP, an interactive design firm in Seattle, Washington. A classically trained violinist, Sarah graduated from the Interlochen Arts Academy and received a B.A from Oberlin College in visual arts and electronic music. While completing her Masters at the Institute of Design in Chicago, Sarah focused her studies on the definition and design of complex multi-modal systems supporting collaboration and communication.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/introduction/feed</wfw:commentRss>
		</item>
		<item>
		<title>More Slides posted</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/more-slides-posted</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/more-slides-posted#comments</comments>
		<pubDate>Thu, 16 Aug 2007 21:42:46 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/more-slides-posted</guid>
		<description><![CDATA[This morning&#8217;s interaction design presentations now have slides posted.  We are getting requests for additional slides and are doing our best to post as quickly as possible.  Please check back over the next week as they continue to trickle in.

New Sources of Inspiration for Interaction Design with Dan Saffer
Learning Interaction Design From Everyday [...]]]></description>
			<content:encoded><![CDATA[<p>This morning&#8217;s interaction design presentations now have slides posted.  We are getting requests for additional slides and are doing our best to post as quickly as possible.  Please check back over the next week as they continue to trickle in.</p>
<ul>
<li><a href="/sessions/new-sources-of-inspiration-for-interaction-design-keynote">New Sources of Inspiration for Interaction Design</a> with Dan Saffer</li>
<li><a href="/sessions/learning-interaction-design-from-everyday-objects">Learning Interaction Design From Everyday Objects</a> with Bill DeRouchey</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/more-slides-posted/feed</wfw:commentRss>
		</item>
		<item>
		<title>Meetup Dinner Tonight</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/meetup-dinner-tonight</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/meetup-dinner-tonight#comments</comments>
		<pubDate>Thu, 16 Aug 2007 21:39:06 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/meetup-dinner-tonight</guid>
		<description><![CDATA[Tonight at the Capital City Brewing Company there is an after party planned, hosted by the Washington DC IxDA chapter.  Meet at the restaurant at 6:00.
Find out more&#8230;
]]></description>
			<content:encoded><![CDATA[<p>Tonight at the Capital City Brewing Company there is an after party planned, hosted by the Washington DC IxDA chapter.  Meet at the restaurant at 6:00.</p>
<p><a href="http://upcoming.yahoo.com/event/236945/">Find out more&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/meetup-dinner-tonight/feed</wfw:commentRss>
		</item>
		<item>
		<title>New Documents Added</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/new-documents-added</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/new-documents-added#comments</comments>
		<pubDate>Wed, 15 Aug 2007 22:13:19 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/new-documents-added</guid>
		<description><![CDATA[We wanted to let you know that some more slides and additional documentation from sessions have been added to this site.  Also, please continue to comment on sessions and rate those that you&#8217;ve attended.  UX Week speakers and Adaptive Path practitioners are reading your comments and will reply on this site.

Visual Vocabulary for [...]]]></description>
			<content:encoded><![CDATA[<p>We wanted to let you know that some more slides and additional documentation from sessions have been added to this site.  Also, please continue to comment on sessions and rate those that you&#8217;ve attended.  UX Week speakers and Adaptive Path practitioners are reading your comments and will reply on this site.</p>
<ul>
<li><a href="/sessions/visual-vocabulary-for-rich-internet-applications">Visual Vocabulary for RIA&#8217;s</a> - Handout</li>
<li><a href="/sessions/sketching-in-code-using-prototypes-to-visualize-interactions">Sketching in Code</a> - Slides</li>
<li><a href="/sessions/making-research-effective">Making Research Effective</a> - Slides</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/new-documents-added/feed</wfw:commentRss>
		</item>
		<item>
		<title>Check in for Museum Tours</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/check-in-for-museum-tours</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/check-in-for-museum-tours#comments</comments>
		<pubDate>Wed, 15 Aug 2007 14:55:34 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/check-in-for-museum-tours</guid>
		<description><![CDATA[Tomorrow&#8217;s tours of the Spy Museum and the Building Museum are full.  If you are signed up, please drop by the registration desk to pick up some information about your tour.  If you can no longer attend your selected tour, please go to the registration desk and let us know so that your [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow&#8217;s tours of the <a href="http://uxweek2007.adaptivepath.com/sessions/international-spy-museum-orchestrating-the-user-experience">Spy Museum</a> and the <a href="http://uxweek2007.adaptivepath.com/sessions/the-national-building-museum-from-the-inside-out">Building Museum</a> are full.  If you are signed up, please drop by the registration desk to pick up some information about your tour.  If you can no longer attend your selected tour, please go to the registration desk and let us know so that your spot can be opened up for someone else.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/check-in-for-museum-tours/feed</wfw:commentRss>
		</item>
		<item>
		<title>Microsoft Research Session</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/microsoft-research-session</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/microsoft-research-session#comments</comments>
		<pubDate>Tue, 14 Aug 2007 23:49:53 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/microsoft-research-session</guid>
		<description><![CDATA[
Drop by the Atrium tomorrow morning at 8:00 to hear a presentation by a Microsoft researcher about &#8220;Surface&#8220;.  Grab breakfast in the usual place and bring it back upstairs.
]]></description>
			<content:encoded><![CDATA[<p><img src="/images/microsoft-surface.jpg" alt="Microsoft Surface" class="speaker-pic" /><br />
Drop by the Atrium tomorrow morning at 8:00 to hear a presentation by a Microsoft researcher about &#8220;<a href="http://www.microsoft.com/surface/">Surface</a>&#8220;.  Grab breakfast in the usual place and bring it back upstairs.</p>
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			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/microsoft-research-session/feed</wfw:commentRss>
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		<title>Charmr: A Design Concept for Diabetes Management Devices</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/charmr-a-design-concept-for-diabetes-management-devices</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/charmr-a-design-concept-for-diabetes-management-devices#comments</comments>
		<pubDate>Tue, 14 Aug 2007 20:22:13 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/charmr-a-design-concept-for-diabetes-management-devices</guid>
		<description><![CDATA[Adaptive Path is very proud to introduce the results of our recent R&#038;D project.  UX Week is the perfect event for us to announce Charmr to the world.
As experience design consultants, we love having the opportunity to tackle lots of different kinds of problems. But we don’t always get to try out all the [...]]]></description>
			<content:encoded><![CDATA[<p>Adaptive Path is very proud to introduce the results of our recent R&#038;D project.  UX Week is the perfect event for us to announce Charmr to the world.</p>
<p>As experience design consultants, we love having the opportunity to tackle lots of different kinds of problems. But we don’t always get to try out all the problems that interest us the most — after all, we can only solve those problems somebody has seen fit to devote some money to solving, and then shown the good judgment to hire us to take them on. So we decided to go hunting for problems nobody’s asked us to solve yet.</p>
<p><a href="http://www.adaptivepath.com/blog/category/charmr-project/">Read more&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/charmr-a-design-concept-for-diabetes-management-devices/feed</wfw:commentRss>
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		<title>Some Reminders and More Slides</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/some-reminders-and-more-slides</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/some-reminders-and-more-slides#comments</comments>
		<pubDate>Tue, 14 Aug 2007 03:55:40 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/some-reminders-and-more-slides</guid>
		<description><![CDATA[Today was a great kick-off to UX Week.  We&#8217;re really looking forward to sharing more ideas with you over the rest of the week.
Here&#8217;s a few small reminders:

If you haven&#8217;t already, please sign up for tonight&#8217;s dinner outing at the registration desk.
Please visit Microsoft in the Silverlight lounge to register for your free copy [...]]]></description>
			<content:encoded><![CDATA[<p>Today was a great kick-off to UX Week.  We&#8217;re really looking forward to sharing more ideas with you over the rest of the week.</p>
<p>Here&#8217;s a few small reminders:</p>
<ul>
<li>If you haven&#8217;t already, please sign up for tonight&#8217;s dinner outing at the registration desk.</li>
<li>Please visit Microsoft in the Silverlight lounge to register for your free copy of Visio and Expressions</li>
<li>Rate and comment on the sessions that you attended on this site&#8230; we love seeing the feedback!</li>
<li>Keep uploading those <a href="http://www.flickr.com/photos/tags/uxweek2007/">Flickr</a> photos!</li>
</ul>
<p>Also, some more slides have been uploaded to this site:</p>
<ul>
<li><a href="/sessions/parallels-in-cooking-and-design">Parallels in Cooking and Design</a> with Ryan Freitas</li>
<li><a href="/sessions/communicating-ideas-throughout-an-organization">Communicating Ideas Throughout an Organization</a> with Andrew Crow</li>
</ul>
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			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/some-reminders-and-more-slides/feed</wfw:commentRss>
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		<item>
		<title>Slides are Going up</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/slides-are-going-up</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/slides-are-going-up#comments</comments>
		<pubDate>Mon, 13 Aug 2007 18:07:12 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/slides-are-going-up</guid>
		<description><![CDATA[You can find slides for some of this morning&#8217;s sessions. Please check back regularly as more will be available soon.

Stone Soup: Stories and Storytelling for Collaboration with Kevin Brooks, Motorola Labs
UX Design as Communities of Practice with Andrew Hinton, Vanguard 
Collaborating with Customers with Jeff Herman and Ann Bishop, eBay

]]></description>
			<content:encoded><![CDATA[<p>You can find slides for some of this morning&#8217;s sessions. Please check back regularly as more will be available soon.</p>
<ul>
<li><a href="/sessions/stone-soup-stories-and-storytelling-for-collaboration">Stone Soup: Stories and Storytelling for Collaboration</a> with Kevin Brooks, Motorola Labs</li>
<li><a href="/sessions/ux-design-as-communities-of-practice">UX Design as Communities of Practice</a> with Andrew Hinton, Vanguard </li>
<li><a href="/sessions/collaborating-with-customers-leveraging-design-and-research-methods-for-customer-success">Collaborating with Customers</a> with Jeff Herman and Ann Bishop, eBay</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/slides-are-going-up/feed</wfw:commentRss>
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		<title>ClearRx: From Masters Thesis to Medicine Cabinet (Keynote)</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/clearrx-from-masters-thesis-to-medicine-cabinet-keynote</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/clearrx-from-masters-thesis-to-medicine-cabinet-keynote#comments</comments>
		<pubDate>Sun, 12 Aug 2007 03:56:23 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/clearrx-from-masters-thesis-to-medicine-cabinet-keynote</guid>
		<description><![CDATA[About Deborah Adler
Deborah Adler is a principle designer and the inspiration behind Target&#8217;s ClearRx system. Motivated by a desire to make people&#8217;s lives easier and safer, she designed a comprehensive system for packaging prescription medicine as her Masters thesis. The result &#8212; a completely reinvented prescription bottle and label. She brought this innovation to Target, [...]]]></description>
			<content:encoded><![CDATA[<h4>About Deborah Adler</h4>
<p>Deborah Adler is a principle designer and the inspiration behind Target&#8217;s ClearRx system. Motivated by a desire to make people&#8217;s lives easier and safer, she designed a comprehensive system for packaging prescription medicine as her Masters thesis. The result &#8212; a completely reinvented prescription bottle and label. She brought this innovation to Target, and together they developed the ClearRx system.</p>
<p>Currently Deborah is a senior designer at the multi-disciplinary design firm Milton Glaser Inc. in New York City, where she works directly with the legendary Milton Glaser. In her role, Adler provides solutions to clients seeking new directions in visual communications, signage programs, and brand identity. Her work includes projects ranging from identity systems, magazines and posters to product packaging, restaurant interiors, and environment design.</p>
<p>Her work has been featured in New York Magazine, and on NBC Nightly News, CBS Sunday Morning and National Public Radio, among others. The ClearRx bottle was also featured in The New York Times Magazine &#8220;The Year in Ideas&#8221; issue of 2005 and listed as &#8220;The Best Inventions of 2005&#8243; in Time Magazine and Business Week.</p>
<p>Additionally, her work is in the permanent collection at the Museum of Modern Art (MoMA), and it was just featured in the Cooper-Hewitt exhibition, Design Life Now: National Design Triennial 2006. It has been shown at the School of Visual Arts in a solo exhibition: From Masters Thesis to Medicine Cabinet.</p>
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		<title>Stone Soup: Stories and Storytelling for Collaboration</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/stone-soup-stories-and-storytelling-for-collaboration</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/stone-soup-stories-and-storytelling-for-collaboration#comments</comments>
		<pubDate>Sun, 12 Aug 2007 03:55:47 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/stone-soup-stories-and-storytelling-for-collaboration</guid>
		<description><![CDATA[We listen to stories for enlightenment and tell stories for education and entertainment. Everyday people are convinced, impressed, enlightened, discouraged, encouraged and swayed by the stories others tell in the workplace. In business time may be money, but the power of a good story, well told at the right time, has changed the course of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/kevin-brooks.jpg" class="speaker-pic" height="200" width="150" />We listen to stories for enlightenment and tell stories for education and entertainment. Everyday people are convinced, impressed, enlightened, discouraged, encouraged and swayed by the stories others tell in the workplace. In business time may be money, but the power of a good story, well told at the right time, has changed the course of individual careers, corporations and entire industries. But the process of creating a story can also be enlightening and entertaining in its own right, and it can be a useful tool for helping groups of individuals collaborate to express a unified idea or set of goals. As &#8220;storytelling animals,&#8221; we all have the ability to create narrative, particularly about topics close to us. We are also capable of understanding stories, especially when we find a way to relate them to personal experience.</p>
<p>Sometimes collaboration or team building involves everyone contributing relevant ideas, sometimes it takes asking the right questions. But collaboration always requires listening hard enough to know which to do when, and group story-creation techniques can greatly help this process.</p>
<p>In this session, you will:</p>
<ul>
<li>Review and practice the three critical elements necessary for nurturing the creativity and collaboration inherent in storytelling: listening, structuring and telling.</li>
<li>Practice telling a simple story both on your own and collaboratively, with the goal of learning how to communicate effectively.</li>
<li>Discover how story structures and other patterns can be used to guide creative endeavors.</li>
<li>Acquire the tools you need to bring collaborative storytelling techniques into your own organization.</li>
</ul>
<h4>About Kevin Brooks</h4>
<p>Kevin is a principle staff researcher for Motorola Labs and a professional oral storyteller. At Motorola, Kevin researches new user-interface technologies and expresses these technologies as connected user-centered experiences, creating &#8220;technology stories&#8221; that incorporate elements of audio, video, graphics, written language and computer programming. As a writer and performing oral storyteller, Kevin tells personal tales from his urban childhood in the 60s to his present-day role as a parent himself, and he has been a featured performer at many storytelling festivals, conferences and other venues.</p>
<p>Kevin received his Ph.D. in Media Arts and Sciences from the Massachusetts Institute of Technology Media Lab, where his area of research was computational narrative and interactive cinema. He has also studied engineering, computer science, creative writing and film production as an undergraduate, receiving a BS in Communications from Drexel University and an MA in Documentary Film Production from Stanford University.</p>
<p>Kevin has several published papers and has given numerous workshops on storytelling and interactive story design. In 2006 he released his first CD of stories, entitled Kiss of Summer.</p>
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			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/stone-soup-stories-and-storytelling-for-collaboration/feed</wfw:commentRss>
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		<item>
		<title>UX Design as Communities of Practice</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/ux-design-as-communities-of-practice</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/ux-design-as-communities-of-practice#comments</comments>
		<pubDate>Sun, 12 Aug 2007 03:48:15 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/ux-design-as-communities-of-practice</guid>
		<description><![CDATA[The cluster of practices and professions we&#8217;ve come to think of as supporting User-Experience Design is still a new, strange territory for many of us. How does a person&#8217;s discipline define that person&#8217;s work? What skills, methods and tools should be the purview of a given role? It turns out that these are age-old issues [...]]]></description>
			<content:encoded><![CDATA[<p>The cluster of practices and professions we&#8217;ve come to think of as supporting User-Experience Design is still a new, strange territory for many of us. How does a person&#8217;s discipline define that person&#8217;s work? What skills, methods and tools should be the purview of a given role? It turns out that these are age-old issues among communities of &#8220;learning and doing,&#8221; i.e., &#8220;communities of practice.&#8221;</p>
<p>The communities of practice model gives us a better language for discussing our roles, our work and the future of our respective practices and disciplines. It also gives us a useful way of thinking about how to design for particular kinds of collaboration, especially emergent, collective work in support of improving a practice.</p>
<p>In this session, you will:</p>
<ul>
<li>Explore the meaning and importance of a &#8220;community of practice.&#8221; </li>
<li>Discover ways in which the community of practice model is more relevant now than ever before.</li>
<li>Learn how a working understanding of a community of practice can improve the ways in which user-experience practitioners work together.</li>
</ul>
<h4>About Andrew Hinton</h4>
<p>Andrew has been designing for digital environments of one kind or another since 1991. Currently he is a senior information architect in the User Experience Group of Vanguard, and he&#8217;s also a co-founding member of the Information Architecture Institute. In the past, he has done IA-related work for companies such as American Express, Sealy, Wachovia, Shaw and Kimberly-Clark.</p>
<p>Andrew regularly speaks and writes about user-experience design, and he also blogs about information architecture, design and more at <a href="http://inkblurt.com">Inkblurt</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/ux-design-as-communities-of-practice/feed</wfw:commentRss>
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		<item>
		<title>The Problem Solving Power of Stickies: Simple Tools that Deliver Great Results</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/the-problem-solving-power-of-stickies-simple-tools-that-deliver-great-results</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/the-problem-solving-power-of-stickies-simple-tools-that-deliver-great-results#comments</comments>
		<pubDate>Sun, 12 Aug 2007 03:36:56 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/the-problem-solving-power-of-stickies-simple-tools-that-deliver-great-results</guid>
		<description><![CDATA[
Learn the true power of the sticky note &#8212; yes, stickies! &#8212; to quickly and effectively organize data, visualize themes, and identify patterns.. We&#8217;ll start with an overview of how Adaptive Path uses sticky notes (aka: Post-Its) in user experience projects. Then, we&#8217;ll jump into a set of hands-on activities to test your stickies aptitude [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/kate-rutter.jpg" width="150" height="200" class="speaker-pic" alt="a picture of kate rutter" />
<p>Learn the true power of the sticky note &mdash; yes, stickies! &mdash; to quickly and effectively organize data, visualize themes, and identify patterns.. We&#8217;ll start with an overview of how Adaptive Path uses sticky notes (aka: Post-Its) in user experience projects. Then, we&#8217;ll jump into a set of hands-on activities to test your stickies aptitude and gain experience in multiple methods.</p>
<p>You&#8217;ll learn methods for rapidly visualizing and organizing data into clusters using sticky notes and how these simple, elegant, and versatile tools can help you untangle problems, set priorities, understand complex work flows, and gather feedback from others.</p>
<p>You&#8217;ll leave with a greater appreciation for the sticky note, a killer vocabulary for how to creatively use stickies, and an enhanced ability to sort, track, and organize information. You&#8217;ll be amazed what you can do with these simple little tools.</p>
<h4>About Kate Rutter</h4>
<p>Kate Rutter is a Senior Practitioner for Adaptive Path. During her ten plus years in the Web industry, she&#8217;s honed her talent for bringing companies and customers closer together through smart strategies and inventive design. She actively embraces the term &#8220;specialized generalist.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/the-problem-solving-power-of-stickies-simple-tools-that-deliver-great-results/feed</wfw:commentRss>
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		<item>
		<title>Collaborating with Customers: Leveraging Design and Research Methods for Customer Success</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/collaborating-with-customers-leveraging-design-and-research-methods-for-customer-success</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/collaborating-with-customers-leveraging-design-and-research-methods-for-customer-success#comments</comments>
		<pubDate>Sun, 12 Aug 2007 03:33:46 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/collaborating-with-customers-leveraging-design-and-research-methods-for-customer-success</guid>
		<description><![CDATA[
Millions of people from around the world come to eBay every day, and the eBay user experience design group applies a range of design and research methodologies to understand and address the perceptions and needs of its widely varied customer base. 
Jeff Herman and Ann Bishop will co-lead this session, sharing some of their methods [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/jeff-herman.jpg" class="speaker-pic" width="150" height="200" alt="a picture of jeff herman" />
<p>Millions of people from around the world come to eBay every day, and the eBay user experience design group applies a range of design and research methodologies to understand and address the perceptions and needs of its widely varied customer base. </p>
<p>Jeff Herman and Ann Bishop will co-lead this session, sharing some of their methods for collaborating with eBay&#8217;s customers and exploring the ways in which they use customer insights to inform specific design solutions.</p>
<p>In this session, you will gain a better understanding of how to:</p>
<ul>
<li> Engage customers throughout the design process.</li>
<li>Apply new methods to address a wide range of customer goals and needs.</li>
<li>Seamlessly blend design and customer research to contribute to your success.</li>
</ul>
<h4>About Jeff Herman</h4>
<p>Jeff leads eBay&#8217;s UI and Visual Design group, which is responsible for the design of eBay&#8217;s sites around the world. He has over 20 years of experience as a designer at Apple, Yahoo! and the MIT Media Lab, and he has been a guest speaker at CHI, BayCHI and various university design programs.</p>
<p>Jeff holds a master&#8217;s degree in Media Arts and Sciences from the MIT Media Lab and a bachelor&#8217;s degree in Business Administration from the University of Texas at Austin, and he has received 10 patents. He is also on the Advisory Board of an early-stage Silicon Valley startup.</p>
<h4>About Ann Bishop</h4>
<p>Ann manages the Content Strategy practice at eBay, which is responsible for the strategic direction and execution of eBay&#8217;s interface content globally. As one of the first user experience architects at eBay, Ann continues to bring a holistic design approach to her work, and she is leading efforts to define content strategy as a design practice rooted in human-centered design methodology, including user research, concept development and execution.</p>
<p>Ann has over 15 years experience designing interactive content for companies such as Microsoft, Travelocity and Yahoo!.&nbsp; She holds a BA in English from the University of California, Berkeley.</p>
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		<title>Parallels in Cooking and Design</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/parallels-in-cooking-and-design</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/parallels-in-cooking-and-design#comments</comments>
		<pubDate>Sun, 12 Aug 2007 03:31:12 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/parallels-in-cooking-and-design</guid>
		<description><![CDATA[
For those who manage creative organizations, the professional kitchen can provide inspiration for how to balance important principles like consistency, creative freedom and effective problem solving, all under stressful conditions. Ryan Freitas discusses these and other parallels between the worlds of the cook and the designer. Read more about Ryan&#8217;s recent article on this subject.
About [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/ryan-freitas.jpg" class="speaker-pic" alt="a picture of ryan freitas" />
<p>For those who manage creative organizations, the professional kitchen can provide inspiration for how to balance important principles like consistency, creative freedom and effective problem solving, all under stressful conditions. Ryan Freitas discusses these and other parallels between the worlds of the cook and the designer. Read more about <a href="/blog/2007/07/26/lessons-from-the-kitchen/">Ryan&#8217;s recent article</a> on this subject.</p>
<h4>About Ryan Freitas</h4>
<p>Ryan is a senior interaction designer for Adaptive Path, where he has worked with clients including Oracle, Flickr, Six Apart, BitTorrent, Socialtext and Sphere. With over ten years in the field, Ryan is an experienced and opinionated advocate for user-centered design, as well as an occasional writer, speaker and design award judge.</p>
<p>After graduating with a specialization in Human Computer Interaction at UC San Diego&#8217;s School of Cognitive Science, Ryan began his career designing and coding application interfaces for the semiconductor manufacturing industry. After transitioning to a role as a senior information architect at Sapient, he refined concepts and designed web applications and platforms for clients such as Janus and Nissan. In 2000 he moved to Tokyo, where he trained Sapient&#8217;s local creative team in interaction design practices.</p>
<p>After returning to San Francisco in 2001, Ryan freelanced as an interaction design consultant and worked with Williams&#8217; Sonoma and the Home Depot on their retail website and kiosk designs. He joined Adaptive Path in the spring of 2005, where he now leads product strategy and design engagements. Recently, Ryan has assumed responsibility for Adaptive Path&#8217;s New Ventures program, working with startups to bring engaging and innovative offerings to market.</p>
<p>As a writer and conference speaker, Ryan has focused on collaboration tools, online media platforms, and community building.</p>
]]></content:encoded>
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		<item>
		<title>Smoothing the Way: The Designer as Facilitator</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/smoothing-the-way-the-designer-as-facilitator</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/smoothing-the-way-the-designer-as-facilitator#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:52:03 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/smoothing-the-way-the-designer-as-facilitator</guid>
		<description><![CDATA[
Even the best design teams, methods, architecture and tools are no match for a project beset with political infighting, divided priorities or unfocused goals. To truly make an impact, product teams need to have business buy-in and a shared understanding of the project&#8217;s direction. Often, it&#8217;s up to designers to smooth the way and facilitate [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/jess-mcmullin.jpg" class="speaker-pic" width="150" height="200" alt="a picture of jess mcmullin" />
<p>Even the best design teams, methods, architecture and tools are no match for a project beset with political infighting, divided priorities or unfocused goals. To truly make an impact, product teams need to have business buy-in and a shared understanding of the project&#8217;s direction. Often, it&#8217;s up to designers to smooth the way and facilitate this consensus.</p>
<p>By greasing the tracks in the early stages of a project, designers can gain the much-needed support of business stakeholders, avoid wasted effort, increase their influence (within their teams and the company at large), and make a more meaningful difference with their work. The key is to bridge competing viewpoints, develop a common vision and break through project roadblocks. And it all starts with the right combination of tools and techniques.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover how to bridge competing viewpoints, develop a common vision and eliminate roadblocks on your next project.</li>
<li>Explore the ways in which your existing design skill-sets can be expanded to improve communication within your team and throughout you company.</li>
<li>Learn facilitation techniques to help engage business stakeholders and manage the conflicting priorities and lack of direction that so often derail a project.</li>
</ul>
<h4>About Jess McMullin</h4>
<p>Since 1997, Jess has focused his career on understanding and developing positive user experiences for his clients and their customers. Drawing on sources ranging from social sciences and behavioral research to gaming, market analysis and future trends, Jess generates client insights that drive innovation and create better customer experiences.</p>
<p>Jess often speaks at conferences focusing on user experience, design thinking and innovation, topics he also writes about on a regular basis. His ideas have been featured in several user-experience books, including Lou Rosenfeld and Peter Morville&#8217;s <em>Information Architecture for the World Wide Web</em>, 2nd Ed. and Jesse James Garrett&#8217;s <em>The Elements of User Experience</em>.</p>
<p>In 2003, Jess founded nForm User Experience, a boutique consultancy that counts Comcast, Ancestry.com and the Canadian Patient Safety Institute as clients. Jess also organizes CanUX, the annual Canadian User Experience Workshop in Banff, Alberta, and he is the cofounder of the international Information Architecture Institute.</p>
<p>For Jess&#8217;s latest thoughts on business, design and innovation, visit his blog, <a href="http://bplusd.org">bplusd (business + design)</a>.</p>
]]></content:encoded>
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		<item>
		<title>How to Manage a User Experience Team (Without Losing Your Mind)</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/how-to-manage-a-user-experience-team-without-losing-your-mind</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/how-to-manage-a-user-experience-team-without-losing-your-mind#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:49:41 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/how-to-manage-a-user-experience-team-without-losing-your-mind</guid>
		<description><![CDATA[
Most of us who practice user experience design are generalists. We need to know enough about technology to work with engineers. We need to know enough about visual design to work with designers. Every time we start a new project, we need to learn about our client&#8217;s business problems until we can recite them in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/katrina-alcorn.jpg" class="speaker-pic" width="150" height="200" alt="a picture of katrina alcorn" />
<p>Most of us who practice user experience design are generalists. We need to know enough about technology to work with engineers. We need to know enough about visual design to work with designers. Every time we start a new project, we need to learn about our client&#8217;s business problems until we can recite them in our sleep. We need to be part designer, part psychologist, part researcher, part corporate therapist. We need to be able to write cogently, sketch our ideas so that even the most distracted marketing executives can understand them, and give killer presentations.</p>
<p>Managing a user experience team takes these skills to a whole new level.</p>
<p>Whether you manage a UX team, or you&#8217;re just thinking about it, this presentation will give you practical advice grounded in real-world experience.</p>
<p>In this session, you will learn how to:</p>
<ul>
<li>Find people who have potential to be as good at this work as (or even better than) you are.</li>
<li>Inspire your team members to do their best work, and keep getting better.</li>
<li>Handle a team member who is not performing.</li>
<li>Keep yourself inspired, especially when your job is to make the rest of your team look good.</li>
</ul>
<h4>About Katrina Alcorn</h4>
<p>Katrina leads the user experience discipline for Hot Studio, an award-winning design firm based in San Francisco. Since 1999, she has led information architecture, user research and content strategy efforts on a wide variety of projects, including online magazines, Flash demos and health care enrollment applications for clients such as InformationWeek, Sun Microsystems, Charles Schwab, Blue Shield of California, Architecture for Humanity, the United Methodist Church, Gap Inc., LeapFrog SchoolHouse and Adobe.</p>
<p>Before her foray onto the Internet, Katrina worked as a freelance writer and editor for several newspapers and magazines in Hawaii and California, and as an associate producer for an award-winning national PBS television series. She holds a master&#8217;s degree in journalism and documentary filmmaking from the University of California, Berkeley.</p>
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		<item>
		<title>Designing With Your Users: Generative Tools for Collective Creativity,Part 1: Overview</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/designing-with-your-users-generative-tools-for-collective-creativity-part-1-overview</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/designing-with-your-users-generative-tools-for-collective-creativity-part-1-overview#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:45:46 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/designing-with-your-users-generative-tools-for-collective-creativity-part-1-overview</guid>
		<description><![CDATA[
There has been significant interest lately from the business community in the value of design research and design thinking. This is particularly true when it comes to the very early front-end of the design process.
Generative Tools help create a shared design language that designers, researchers and other stakeholders can use to visually communicate with each [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/liz-sanders.jpg" class="speaker-pic" width="150" height="200" alt="a picture of liz sanders" />
<p>There has been significant interest lately from the business community in the value of design research and design thinking. This is particularly true when it comes to the very early front-end of the design process.</p>
<p>Generative Tools help create a shared design language that designers, researchers and other stakeholders can use to visually communicate with each other. The design language is Generative in the sense that with it, people can express an infinite number of ideas (e.g., dreams, fears, insights, opportunities) through a limited set of stimulus items.</p>
<p>In this session, you will:</p>
<ul>
<li>Obtain a map of the design research landscape as it has emerged over the last 20 years.</li>
<li>Discover the newest developments in the research industry, with an emphasis on generative design research, characterized by design-led research from a participatory mindset.</li>
<li>Discover the many ways in which Generative Tools can be used to inform and improve the design process.</li>
</ul>
<h4>About Liz Sanders</h4>
<p>Liz is the President of MakeTools, a design research company that focuses on collective creativity. Liz is a pioneer in the use of participatory research methods in design, and her numerous design awards, patents, publications, presentations, along with her proven track record in the marketplace have established her as a global leader in the field of design research. She sees the emergence of a human-centered design revolution growing out of the current state of technology-driven innovation, and she frequently speaks about and teaches human-centered research and design to clients, colleagues and students around the world.</p>
<p>Liz was educated as a social scientist with undergraduate degrees in psychology and anthropology, followed by a PhD in Experimental and Quantitative Psychology. Previous client relationships include 3M, AT&#038;T, Apple, Baxter, Becton Dickinson, Coca Cola, Compaq, IBM, Intel, Iomega, Johnson Controls, Kodak, Microsoft, Motorola, Philips, Procter &#038; Gamble, Siemens Medical Systems, Steelcase, Texas Instruments, Thermos, Thomson<br />
Consumer Electronics, Toro and Xerox. For an overview of Liz&#8217;s ideas about design, research methodology and more, visit <a href="http://www.maketools.com">MakeTools</a>.</p>
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		<title>Capturing the Whole User Experience</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/capturing-the-whole-user-experience</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/capturing-the-whole-user-experience#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:31:58 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/capturing-the-whole-user-experience</guid>
		<description><![CDATA[
Businesses that pay attention to the entire spectrum of customer interaction, and actually get it right (at least most of the time), win their customers&#8217; attention and loyalty. And the key to creating a business that addresses the entire spectrum of user experience is to build empathy with your customers. An effective way to do [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/indi-young.jpg" class="speaker-pic" width="150" height="200" alt="a picture of indi young" />
<p>Businesses that pay attention to the entire spectrum of customer interaction, and actually get it right (at least most of the time), win their customers&#8217; attention and loyalty. And the key to creating a business that addresses the entire spectrum of user experience is to build empathy with your customers. An effective way to do this is to create a mental model, one that considers all the different ways an organization interacts with its users: stores, account statements, customer service calls, product ordering websites, packaging&#8230;everything.</p>
<p>A few years ago, I developed a mental model for JMS Entertainment, a movie distribution company that wanted to attract a larger audience of moviegoers. The model I created depicted the entire moviegoer&#8217;s experience, from watching trailers and reading reviews to discussing the plot points with a friend after the show. I then compared that mental model to the features of the JMS website, noting the interesting gaps and matches from a strategic point of view. I also help JMS brainstorm new ideas based on combinations seen from the perspective of the mental model. From there, an effective three-year roadmap was created, one with a clear business perspective. The result? A user experience that fully addresses the entire range of JMS&#8217;s customer needs.</p>
<p>In this session, you will:</p>
<ul>
<li>Examine the mental model for opportunities to support moviegoers in attractive ways.</li>
<li>Learn how to gather innovative ideas by combining or building off of related features.</li>
<li>Create a strategic roadmap for your organization.</li>
</ul>
<h4>About Indi Young</h4>
<p>After nearly a decade working with Unix, pen-based systems, and Windows, Indi began her work in web applications in 1995 as a consultant in interaction and navigation design. Her clients include Visa, Charles Schwab, Sybase, Agilent, Dow Corning, Microsoft, Bell Canada, Intuit, Qualcomm, and PeopleSoft.</p>
<p>Indi specializes in gathering user research data to create mental models for use in business/user gap analysis. She has completed over 30 of these projects since 1995. She is also one of the founding members of Adaptive Path, which she left in 2006 to write her book on the subject of mental models, which will be published by Rosenfeld Media in late summer 2007. <a href="http://www.rosenfeldmedia.com/books/alignment/" target="_blank">Mental Models: Aligning design strategy with human behavior</a>.</p>
<p>Indi graduated with a BS in Computer Science from the Cal Poly School of Engineering in San Luis Obispo, and worked on her master&#8217;s degree in Computer Science at Colorado State University Fort Collins. She is a lifetime member of the Association for Computing Machinery (ACM).</p>
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		<title>Designing With Your Users: Generative Tools for Collective Creativity,Part 2: Workshop</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/designing-with-your-users-generative-tools-for-collective-creativity-part-2-workshop</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/designing-with-your-users-generative-tools-for-collective-creativity-part-2-workshop#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:25:10 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/designing-with-your-users-generative-tools-for-collective-creativity-part-2-workshop</guid>
		<description><![CDATA[
The purpose of the Generative Tools workshop is to learn about creating, using and analyzing generative design tools. We will begin with hands-on experience using a generative toolkit. Participants will make collective artifacts using the toolkits and then present their creations. We will then discuss the &#8220;making&#8221; experience, using participants&#8217; latest challenges and goals as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/liz-sanders.jpg" class="speaker-pic" width="150" height="200" alt="a picture of liz sanders" />
<p>The purpose of the Generative Tools workshop is to learn about creating, using and analyzing generative design tools. We will begin with hands-on experience using a generative toolkit. Participants will make collective artifacts using the toolkits and then present their creations. We will then discuss the &#8220;making&#8221; experience, using participants&#8217; latest challenges and goals as examples for ways in which Generative Tools can be used most effectively.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn the stages of the design process that benefit most from the creative application of Generative Tools.</li>
<li>Get a brief overview of how to make and administer generative toolkits.</li>
<li>Gain a preliminary understanding of how to analyze and apply the results of the generative toolkits.</li>
</ul>
<h4>About Liz Sanders</h4>
<p>Liz is the President of MakeTools, a design research company that focuses on collective creativity. Liz is a pioneer in the use of participatory research methods in design, and her numerous design awards, patents, publications, presentations, along with her proven track record in the marketplace have established her as a global leader in the field of design research. She sees the emergence of a human-centered design revolution growing out of the current state of technology-driven innovation, and she frequently speaks about and teaches human-centered research and design to clients, colleagues and students around the world.</p>
<p>Liz was educated as a social scientist with undergraduate degrees in psychology and anthropology, followed by a PhD in Experimental and Quantitative Psychology. Previous client relationships include 3M, AT&#038;T, Apple, Baxter, Becton Dickinson, Coca Cola, Compaq, IBM, Intel, Iomega, Johnson Controls, Kodak, Microsoft, Motorola, Philips, Procter &#038; Gamble, Siemens Medical Systems, Steelcase, Texas Instruments, Thermos, Thomson<br />
Consumer Electronics, Toro and Xerox. For an overview of Liz&#8217;s ideas about design, research methodology and more, visit <a href="http://www.maketools.com">MakeTools</a>.</p>
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		<title>Communicating Ideas Throughout an Organization</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/communicating-ideas-throughout-an-organization</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/communicating-ideas-throughout-an-organization#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:23:08 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/communicating-ideas-throughout-an-organization</guid>
		<description><![CDATA[
Creative Project Leads and Team Managers face numerous challenges in a corporate environment. Often their working styles or problem-solving skills differ from the methods used in other departments, creating communication and collaboration issues. This can present problems when creative teams need to communicate new ideas throughout the organization.
To clear these hurdles, you need to know [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/andrew-crow.jpg" class="speaker-pic" width="180" height="270" alt="a picture of andrew crow" />
<p>Creative Project Leads and Team Managers face numerous challenges in a corporate environment. Often their working styles or problem-solving skills differ from the methods used in other departments, creating communication and collaboration issues. This can present problems when creative teams need to communicate new ideas throughout the organization.</p>
<p>To clear these hurdles, you need to know how to identify people&#8217;s motivations, navigate office politics, and understand your company&#8217;s structure. Utilizing these insights can help minimize the roadblocks to a project&#8217;s success.</p>
<p>In this session, you will:</p>
<ul>
<li>Explore how clear communication, compromise, and expectation management can create a successful working environment</li>
<li>Learn how to customize your creative team&#8217;s approach to build a sense of trust and mutual respect with other departments</li>
<li>Discover ways in which an understanding of your organization&#8217;s emotional and political landscape will help you communicate with the people who can make a difference</li>
</ul>
<h3>About Andrew Crow</h3>
<p>Andrew Crow is a senior experience designer at Adaptive Path and has a passion for developing innovative and measureable design solutions for customers&#8217; needs.</p>
<p>Initially a print and web designer, he moved into information architecture and promoting holistic user experience to corporate clients. Andrew has 11 years of design, technical and strategic experience.</p>
<p>Before joining Adaptive Path, Andrew managed the web and user experience team at Princess Cruises. This gave him the opportunity to lead the development of an entirely new online booking system, e-ticket solution and oversee online branding and marketing initiatives. Prior to that, he worked with element18 and Interfocus Advertising in Los Angeles.</p>
<p>Past clients include Cunard Line, Lee Iacocca&#8217;s eBike, ILIO Entertainment and Millimeter Magazine.</p>
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		<title>Discussion Panel: Skills for Current and Future User Experience Practitioners</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/discussion-panel-skills-for-current-and-future-user-experience-practitioners</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/discussion-panel-skills-for-current-and-future-user-experience-practitioners#comments</comments>
		<pubDate>Sun, 12 Aug 2007 02:14:22 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/discussion-panel-skills-for-current-and-future-user-experience-practitioners</guid>
		<description><![CDATA[
Changing working environments, complex business requirements, projects, and technologies are placing new demands on user experience designers. The site architectures, content inventories, wireframes, personas, and creative briefs that once formed the keystone of our user experience toolkit, only represent a portion of our responsibilities now.
This panel will continue the skills discussion introduced by Liz Sanders [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/sarah-nelson.jpg" class="speaker-pic" width="150" height="200" alt="a picture of sarah b. nelson" />
<p>Changing working environments, complex business requirements, projects, and technologies are placing new demands on user experience designers. The site architectures, content inventories, wireframes, personas, and creative briefs that once formed the keystone of our user experience toolkit, only represent a portion of our responsibilities now.</p>
<p>This panel will continue the skills discussion introduced by Liz Sanders in her participatory design workshop. We will examine the skills, methods, ideas, and approaches required for future user experience practitioners. Panelists will share their experience and discuss current and future challenges in building user experience groups and preparing future practitioners for success.</p>
<p>Panel Members</p>
<ul>
<li>Liz Sanders</li>
<li>Peter Merholz</li>
<li>Andrew Hinton</li>
<li>Kevin Brooks</li>
</ul>
<h4>About Sarah B. Nelson</h4>
<p>Sarah B. Nelson is a design strategist for Adaptive Path. She has ten years of experience in interactive media, designing kiosks, mobile and online experiences for clients in a variety of industries. Sarah has a particular passion for practice development, conducting research into methods for improving collaboration, supporting creativity, and encouraging innovation.</p>
<p>Sarah brings a unique blend of creative vision and technical expertise to her work. Her research-focused approach to interaction design has produced successful results for clients such as the Federal Home Loan Bank, Home Street Bank, AOL Mobile, The Metropolitan Opera, and The Royal Victorian and Albert Museum.</p>
<p>Before joining Adaptive Path, Sarah managed the creative team and developed the user experience practice at POP, an interactive design firm in Seattle, Washington. A classically trained violinist, Sarah graduated from the Interlochen Arts Academy and received a B.A from Oberlin College in visual arts and electronic music. While completing her Masters at the Institute of Design in Chicago, Sarah focused her studies on the definition and design of complex multi-modal systems supporting collaboration and communication.</p>
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		<title>One Laptop Per Child (Keynote)</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/one-laptop-per-child-keynote</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/one-laptop-per-child-keynote#comments</comments>
		<pubDate>Sat, 11 Aug 2007 06:21:03 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/one-laptop-per-child-keynote</guid>
		<description><![CDATA[Lisa Strausfeld, Christian Marc Schmidt and Takaaki Okada discuss the design behind the laptop interface for the One Laptop Per Child project, the initiative to put $100 laptops in the hands of children around the world. The project is led by Nicholas Negroponte, founding director of MIT Media Lab.
Called ‘Sugar’, the interface uses a highly [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/lisa-strausfeld.jpg" class="speaker-pic" width="150" height="200" alt="a picture of lisa strausfeld" />Lisa Strausfeld, Christian Marc Schmidt and Takaaki Okada discuss the design behind the laptop interface for the One Laptop Per Child project, the initiative to put $100 laptops in the hands of children around the world. The project is led by Nicholas Negroponte, founding director of MIT Media Lab.</p>
<p>Called ‘Sugar’, the interface uses a highly abstracted spatial navigation metaphor, an extension of the familiar desktop metaphor, for easy, intuitive navigation that makes the most of the laptop’s networking capabilities. While traditional computer interfaces are modeled on the desktop metaphor, Sugar places the individual user at the center of the interface, which is icon-based and has four levels of view: Home, Friends, Neighborhood, and Activity.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn how the interface design evolved</li>
<li>Explore the challenges for designing in such a constrained system</li>
<li>Discover the ideas behind the radical new interface</li>
</ul>
<h4>About Lisa Strausfeld</h4>
<p>Lisa Strausfeld joined Pentagram as a principal in the firm’s New York office in January 2002. Her work lies at the intersection of physical and virtual space: where information structures and physical structures meet, and where the navigation of information and the navigation of buildings are joined in a single experience. Her team specializes in digital information design projects that range from software prototypes and websites to large-scale media installations. At Pentagram, her projects include the design of signage and media installations for several civic, cultural and corporate developments, including New York’s redeveloped Daniel Patrick Moynihan Station, the new corporate headquarters of Bloomberg L.P. and the expansion of the Walker Art Center in Minneapolis as well as interactive exhibitions for the Detroit Institute of Arts and Wall Street Rising. Most recently, she has worked on the design of Sugar, the revolutionary user-interface developed for the organization for One Laptop Per Child whose mission is to provide laptops to children in developing countries worldwide.</p>
<p>Strausfeld studied art history and computer science at Brown University and earned Master’s Degrees in architecture at Harvard University and in media arts and sciences at M.I.T. In addition to broad publication of her design work over the past decade, Strausfeld holds two patents relating to user interfaces and intelligent search and retrieval. In 2006 she was named to the Senior Scientist program at the Gallup Organization. She teaches interactive and site-specific design at the Yale School of Art.</p>
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		<item>
		<title>Making Smart Clients Usable: Designing for Ajax, RIAs, and Client-side Intelligence</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/making-smart-clients-usable-designing-for-ajax-rias-and-client-side-intelligence</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/making-smart-clients-usable-designing-for-ajax-rias-and-client-side-intelligence#comments</comments>
		<pubDate>Sat, 11 Aug 2007 06:17:49 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/making-smart-clients-usable-designing-for-ajax-rias-and-client-side-intelligence</guid>
		<description><![CDATA[Browser-side development capabilities, such as Javascript, Ajax, and Rich-Internet Applications (RIAs) (along with the latest additions: Adobe&#8217;s AIR and Microsoft&#8217;s Silverlight,) present developers with tremendous power. We can create more fluid interactions &#8212; moving away from the dreaded page refresh &#8212; giving users an experience more like the desktop applications they are used to.
As more [...]]]></description>
			<content:encoded><![CDATA[<p>Browser-side development capabilities, such as Javascript, Ajax, and Rich-Internet Applications (RIAs) (along with the latest additions: Adobe&#8217;s AIR and Microsoft&#8217;s Silverlight,) present developers with tremendous power. We can create more fluid interactions &#8212; moving away from the dreaded page refresh &#8212; giving users an experience more like the desktop applications they are used to.</p>
<p>As more sites move to using these capabilities, developers are exploring the canvas &#8212; seeing what works and what doesn&#8217;t. Through this exploration, we&#8217;ve discovered patterns and principals to help guide us to make better designs going forward.</p>
<p>In this presentation, Jared will talk about the different approaches developers have taken with these new capabilities. He&#8217;ll present examples from Flickr, Google, Netflix, MSN Live, Brown University, YouTube, and Yahoo!, deconstructing their use of these new development capabilities to help us understand how we can apply them to our own designs.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover which approach works best: large client-side applications or individual widgets tied together with traditional HTML</li>
<li>Learn from game design for creating immersive experiences</li>
<li>Find out how these capabilities can improve status visibility, user control, error prevention, and enhanced recognition for data manipulation and application control</li>
</ul>
<h4>About Jared Spool</h4>
<p>Jared Spool is a Founding Principal of User Interface Engineering. If you’ve ever seen Jared speak about usability, you know that he’s probably the most effective, knowledgeable communicator on the subject today. What you probably don’t know is that he has guided the research agenda and built User Interface Engineering into the largest research organization of its kind in the world. He’s been working in the field of usability and design since 1978, before the term &#8220;usability&#8221; was ever associated with computers.</p>
<p>Jared spends his time working with the research teams at the company, helping clients understand how to solve their design problems, explaining to reporters and industry analysts what the current state of design is all about, and is a top-rated speaker at more than 20 conferences every year. He is also the conference chair and keynote speaker at the annual User Interface Conference, is on the faculty of the Tufts University Gordon Institute, and manages to squeeze in a fair amount of writing time.</p>
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		<title>User-Centered Design for Evolving Products</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/user-centered-design-for-evolving-products</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/user-centered-design-for-evolving-products#comments</comments>
		<pubDate>Sat, 11 Aug 2007 06:13:50 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/user-centered-design-for-evolving-products</guid>
		<description><![CDATA[What happens when your web product tries too hard to be liked? The gradual accretion of flawed interfaces and non-essential features can push applications, services and sites farther and farther away from the audiences they would most like to attract. The core vision behind these products can become occluded, with dire results for business goals [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/ryan-freitas.jpg" class="speaker-pic" width="150" height="200" alt="a picture of ryan freitas" />What happens when your web product tries too hard to be liked? The gradual accretion of flawed interfaces and non-essential features can push applications, services and sites farther and farther away from the audiences they would most like to attract. The core vision behind these products can become occluded, with dire results for business goals and the user experience you work so hard to maintain.</p>
<p>Borrowing examples from across the industry in addition to recent Adaptive Path work, we&#8217;ll discuss how innovators are approaching new models for evolving their existing products. We&#8217;ll also explore the sets of tools that make redefinition and simplification possible, all with an eye towards fulfilling users&#8217; needs.</p>
<p>In this session, you will:</p>
<ul>
<li>Focus on ways in which new models can help innovators evolve existing products.</li>
<li>Examine and learn from a collection of current case studies and examples.</li>
<li>Gain some perspective and tools designed to help you fulfill users&#8217; needs.</li>
</ul>
<h4>About Ryan Freitas</h4>
<p>Ryan is a senior interaction designer for Adaptive Path, where he has worked with clients including Oracle, Flickr, Six Apart, BitTorrent, Socialtext and Sphere. With over ten years in the field, Ryan is an experienced and opinionated advocate for user-centered design, as well as an occasional writer, speaker and design award judge.</p>
<p>After graduating with a specialization in Human Computer Interaction at UC San Diego&#8217;s School of Cognitive Science, Ryan began his career designing and coding application interfaces for the semiconductor manufacturing industry. After transitioning to a role as a senior information architect at Sapient, he refined concepts and designed web applications and platforms for clients such as Janus and Nissan. In 2000 he moved to Tokyo, where he trained Sapient&#8217;s local creative team in interaction design practices.</p>
<p>After returning to San Francisco in 2001, Ryan freelanced as an interaction design consultant and worked with Williams&#8217; Sonoma and the Home Depot on their retail website and kiosk designs. He joined Adaptive Path in the spring of 2005, where he now leads product strategy and design engagements. Recently, Ryan has assumed responsibility for Adaptive Path&#8217;s New Ventures program, working with startups to bring engaging and innovative offerings to market.</p>
<p>As a writer and conference speaker, Ryan has focused on collaboration tools, online media platforms, and community building.</h4>
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		<item>
		<title>The Conversation Gets Interesting: Creating the Adaptive Interface</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/the-conversation-gets-interesting-creating-the-adaptive-interface</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/the-conversation-gets-interesting-creating-the-adaptive-interface#comments</comments>
		<pubDate>Sat, 11 Aug 2007 06:09:10 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/the-conversation-gets-interesting-creating-the-adaptive-interface</guid>
		<description><![CDATA[As the technology for supporting more personalized experiences becomes available, we&#8217;re entering a new era of &#8220;adaptive interfaces,&#8221; where functionality is revealed over time and interface elements change based on individual usage. We can create interfaces that respond, suggest or change based on actual usage data.
While much of this is still speculative, we&#8217;ll explore some [...]]]></description>
			<content:encoded><![CDATA[<p>As the technology for supporting more personalized experiences becomes available, we&#8217;re entering a new era of &#8220;adaptive interfaces,&#8221; where functionality is revealed over time and interface elements change based on individual usage. We can create interfaces that respond, suggest or change based on actual usage data.</p>
<p>While much of this is still speculative, we&#8217;ll explore some concrete examples of how such ideas have already been used, and many instances where this could be implemented, resulting in applications that are truly conversational and context-aware.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn about the unique advantages and challenges of working with adaptive interfaces.</li>
<li>Explore concrete examples of ways in which adaptive interfaces have been implemented.</li>
<li>Identify opportunities in which an adaptive interface would create a conversational, context-aware experience.</li>
</ul>
<h4>About Stephen P. Anderson</h4>
<p>Stephen is the principal user experience architect at Sabre Travel Network, where he leads the design of travel products used by more than 50,000 travel agencies worldwide. He is passionate about elegant design and the technological innovations that make desirable experiences possible.</p>
<p>Prior to Sabre, Stephen helped build Bright Corner, a creative design and technology services company. There he worked with a variety of businesses to create valuable online and offline customer experiences, with a special focus on custom business applications. Stephen has worked on Web 2.0-style applications with small startups as well as larger usability and information architecture projects for enterprise clients such as Nokia, Frito-Lay and Chesapeake Energy. A former high school English teacher, Stephen brings a love for language and cognitive learning theories to the design profession.</p>
<p>Stephen&#8217;s online home can be found at <a href="http://poetpainter.com">poetpainter.com</a>.</p>
]]></content:encoded>
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		<item>
		<title>Design by Hacking</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/design-by-hacking</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/design-by-hacking#comments</comments>
		<pubDate>Sat, 11 Aug 2007 06:04:21 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/design-by-hacking</guid>
		<description><![CDATA[Yahoo! Teachers and the Yahoo! Gobbler™ are tools that create an environment for teachers to gather, organize and share materials to supplement their curriculum. This talk will explore the birth of both these products, including the integral role the teaching community played in shaping them.
We will also discuss some of the challenges of designing for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/bill-scott.jpg" class="speaker-pic" width="150" height="200" alt="a picture of bill scott" />Yahoo! Teachers and the Yahoo! Gobbler™ are tools that create an environment for teachers to gather, organize and share materials to supplement their curriculum. This talk will explore the birth of both these products, including the integral role the teaching community played in shaping them.</p>
<p>We will also discuss some of the challenges of designing for the education market, and present the suite of tools that had to be built along the way. Finally, we&#8217;ll take a closer look at some of the guerilla techniques we used to transform a scrappy idea into a launchable product, from the interactive design sessions with an on-campus workshop of 70 teachers to the dozens of Yahoo! employees who volunteered their weekends and nights to make this real.</p>
<p>In this session, you will:</p>
<ul>
<li>Find out exactly what it takes to bring a &#8220;hack&#8221; project to market.</li>
<li>Discover new ways of innovating the blend of design and technology.</li>
<li>Pick up tips, tools and hacks to help you get your product out into the wild.</li>
</ul>
<h4>About Bill Scott</h4>
<p>Bill leads engineering for Yahoo! Teachers, a web 2.0 community that allows teachers to gather, organize and share web resources and lesson plans. For the past year and a half, Bill has been the Ajax evangelist at Yahoo!, where he focuses on spreading the goodness of &#8220;rich and sane&#8221; Ajax design and development. Bill was also Yahoo!&#8217;s Design Pattern curator, which lead to the launch of the public <a href="http://developer.yahoo.com/ypatterns">Yahoo! Design Pattern Library</a>.</p>
<p>For 20 years, Bill has bounced back and forth between design and engineering projects, creating products in areas as diverse as video games, widget libraries, war gaming, IDE tools, airline management and Web consumer sites. He is also a frequent speaker at conferences and workshops, where he discusses the nuances of good design and the challenges of great engineering. His many musings about these topics and more can be found at <a href="http://looksgoodworkswell.com">Looks Good Works Well</a>.</p>
<h4>About Karon Weber</h4>
<p>Karon is a principal designer at Yahoo!, where she focuses on social media, hacks and mash-ups. While in residence at Yahoo! Research Berkeley, she designed and developed Yahoo! Prototypes such as A Local Event Browser, Checkmates, A Mobile Map Friend-Finder and International Remix. About a year ago, Karon began hacking the Yahoo! Trip planner to build a tool for educators to supplement their textbook curriculums. The result: Yahoo! Teachers, a new, free service that helps educators gather, organize and share materials for the classroom.</p>
<p>For over 20 years, Karon has been spinning stories about people and technology, and then working with teams of talented designers and developers to bring those narratives to life. Trained as a documentary filmmaker, she discovered the world of software design when she joined the research staff at Xerox PARC to understand the use of video in the workplace. She then led design teams that created feature animation production software for DreamWorks SKG, SGI/Alias|Wavefront and Pixar Animation Studios. At Pixar, Karon contributed to the development of custom artist tools for the production of <em>Toy Story 2</em>; <em>Monsters, Inc.</em>; <em>Finding Nemo</em> and <em>The Incredibles</em>.</p>
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		</item>
		<item>
		<title>Adaptive Path Charmr Presentation</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/five-minute-madness</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/five-minute-madness#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:57:54 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/five-minute-madness</guid>
		<description><![CDATA[As experience design consultants, we love having the opportunity to tackle lots of different kinds of problems. But we don’t always get to try out all the problems that interest us the most — after all, we can only solve those problems somebody has seen fit to devote some money to solving, and then shown [...]]]></description>
			<content:encoded><![CDATA[<p>As experience design consultants, we love having the opportunity to tackle lots of different kinds of problems. But we don’t always get to try out all the problems that interest us the most — after all, we can only solve those problems somebody has seen fit to devote some money to solving, and then shown the good judgment to hire us to take them on. So we decided to go hunting for pro blems nobody’s asked us to solve yet.Then blogger Amy Tenderich posted her “Open Letter to Steve Jobs” in April, pleading with the Apple CEO to apply some of that company’s design expertise to improving the lives of the 20 million American diabetics who rely on technology to manage their condition every day. Amy asked for better products for diabetics, but we recognized that those products had to add up to an experience that would satisfy their emotional and psychological needs. So we set out to develop an experience design concept that addressed user behavior and psychology as well as current technological trends to project how insulin pumps and glucose meters might work five years from now.</p>
<p><a href="http://www.adaptivepath.com/blog/category/charmr-project/"><br />
Read more&#8230;</a></p>
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		</item>
		<item>
		<title>Documentation: Choosing the Right Tool for the Job</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/documentation-choosing-the-right-tool-for-the-job</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/documentation-choosing-the-right-tool-for-the-job#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:53:39 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/documentation-choosing-the-right-tool-for-the-job</guid>
		<description><![CDATA[Every document created by web designers contains many layers of information. Too few layers, and the ideas within lose context and meaning. Too many, and the important ideas become obscured. Choosing the right ideas to include can make or break a document, or even the entire project.
To help you learn how to strike the right [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/dan-brown.jpg" class="speaker-pic" width="150" height="200" alt="a picture of dan brown" />Every document created by web designers contains many layers of information. Too few layers, and the ideas within lose context and meaning. Too many, and the important ideas become obscured. Choosing the right ideas to include can make or break a document, or even the entire project.</p>
<p>To help you learn how to strike the right balance, we&#8217;ll take a look at several different user-experience documents, examining the kinds of information they contain and exploring new ways to select the right information for the situation at hand.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn how much is too much, or too little, when it comes to creating web documents.</li>
<li>Discover strategies for picking and choosing what information to include and how to display it.</li>
<li>Explore examples of a number of different types of user-experience documents, with special attention to the potential advantages of each strategy.</li>
</ul>
<h4>About Dan Brown</h4>
<p>Dan is founder and principal at <a href="http://eightshapes.com">EightShapes, LLC</a>, a user-experience consulting firm based in Washington, DC, that has engaged with clients in telecommunications, media, education, health, high-tech and other sectors. Prior to founding EightShapes, Dan consulted with organizations ranging from the US Postal Service, the World Bank and the Federal Communications Commission to USAirways, FirstUSA and Fannie Mae. Before that, Dan was a Federal employee, leading the content management program for the Transportation Security Administration.</p>
<p>Dan&#8217;s portfolio includes work on public-facing websites, intranets and extranets, and it addresses most aspects of the user experience, from information architecture and content strategy to interaction and interface design. Dan has published dozens of articles for a variety of publications, and he is also the author of <a href="http://communicatingdesign.com">Communicating Design</a>, a book about the ways in which high-quality visual documentation can be used to communicate complex ideas and abstractions. He has moderated panels and led workshops at almost every IA Summit since its inception in 2000, and he is very active in the local Washington, DC, information architecture community, organizing regular workshops and bimonthly reading groups.</p>
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		</item>
		<item>
		<title>Sketching in Code: Using Prototypes to Visualize Interactions</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/sketching-in-code-using-prototypes-to-visualize-interactions</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/sketching-in-code-using-prototypes-to-visualize-interactions#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:50:10 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/sketching-in-code-using-prototypes-to-visualize-interactions</guid>
		<description><![CDATA[As Ajax, RIA&#8217;s and Agile methods become ever more common, we increasingly hear about the value of prototypes for design and development. Unfortunately, choosing the right prototype can be an exercise in uncertainty.
To get a better handle on the prototype process, we will survey several different types of prototypes, with special focus on the appropriate [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/david-verba.jpg" class="speaker-pic" width="150" height="200" alt="a picture of david verba" />As Ajax, RIA&#8217;s and Agile methods become ever more common, we increasingly hear about the value of prototypes for design and development. Unfortunately, choosing the right prototype can be an exercise in uncertainty.</p>
<p>To get a better handle on the prototype process, we will survey several different types of prototypes, with special focus on the appropriate audiences and uses for each. We will also consider the advantages and disadvantages of using interactive prototypes, whether you are incorporating them into your development process or using them as a self-documenting deliverable. We will then dive into specific techniques and methods for creating prototypes, providing examples and discussing the skill-sets required for each approach.</p>
<p>In this session, you will:</p>
<ul>
<li>Explore an array of prototype options, learning the ideal uses for each.</li>
<li>Discover the advantages and disadvantages of interactive prototypes, as well as the different ways of putting them to use.</li>
<li>Learn practical prototype-creating methods and techniques.</li>
</ul>
<h4>About David Verba</h4>
<p>David is director of technology for Adaptive Path. His many years of technical leadership and architecture experience cover a broad range of projects and strategies. He has over 15 years of development experience, and has worked with technologies ranging from Sun, Java and Oracle to open-source favorites such as Linux, Perl, Apache, MySQL, PostgresSQL, Ruby and Ruby On Rails.</p>
<p>David helped launch the Wholefoods.com initiative as part of Whole Foods, Inc., and was a core developer for CodeZoo.com, an O&#8217;Reilly and Associates web product. He also provided necessary technical leadership to create Adaptive Path&#8217;s Measure Map (recently acquired by Google).</p>
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		<item>
		<title>Visual Vocabulary for Rich Internet Applications</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/visual-vocabulary-for-rich-internet-applications</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/visual-vocabulary-for-rich-internet-applications#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:45:36 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/visual-vocabulary-for-rich-internet-applications</guid>
		<description><![CDATA[Flow diagrams are a key component of an interaction design specification. Jesse James Garrett&#8217;s Visual Vocabulary uses a set of simple shapes to diagram user flow and illustrate basic relationships between webpages. However, using Visual Vocabulary to describe more sophisticated behaviors of &#8220;rich&#8221; interfaces — enabled by technologies such as AJAX, Flash and Ruby on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/anthony-colfelt.jpg" class="speaker-pic" width="150" height="200" alt="a picture of anthony colfelt" />Flow diagrams are a key component of an interaction design specification. Jesse James Garrett&#8217;s Visual Vocabulary uses a set of simple shapes to diagram user flow and illustrate basic relationships between webpages. However, using Visual Vocabulary to describe more sophisticated behaviors of &#8220;rich&#8221; interfaces — enabled by technologies such as AJAX, Flash and Ruby on Rails — can sometimes prove challenging. But with some additions and creative modifications, Garrett&#8217;s language can actually be used to effectively communicate the design of a rich or conditional UI.</p>
<p>In this session, you will:</p>
<ul>
<li>Gain a deeper appreciation of the power and flexibility of Garrett&#8217;s Visual Vocabulary.</li>
<li>Discover how to utilize an augmented Visual Vocabulary to describe the dynamic nature of rich or conditional interfaces.</li>
<li>Learn tips and tricks to improving your flow diagrams through the addition of key information.</li>
<li>Find new ways to bring unrealized clarity to your specifications, illustrated via a series of specific examples.</li>
</ul>
<h4>About Anthony Colfelt</h4>
<p>Anthony applies his strong human-centered approach to the design of social software applications, online communities and digital identity systems. Currently, he is the creative director at myfamily.com, where he leads a team of user-experience practitioners and oversees design processes, methods and tools. Before joining myfamily.com in 2006, Anthony led UX teams as an interaction design manager and senior practitioner for Classmates.com and the BBC in London. Anthony also graduated with a Bachelor of Graphic Design from the University of Canberra, Australia in 1996.</p>
<p>To learn more about Anthony and his work, visit <a href="http://colfelt.com">Cofelt.com</a>, or read his blog, <a href="http://colfelt.com/thevanityexperiment">The Vanity Experiment</a>.</p>
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		<item>
		<title>Waterfall Bad, Washing Machine Good</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/waterfall-bad-washing-machine-good</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/waterfall-bad-washing-machine-good#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:39:28 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/waterfall-bad-washing-machine-good</guid>
		<description><![CDATA[There is a commonly held belief that Agile methods and User-Centered Design do not play nicely together. On the contrary, Agile and UCD can be combined to the mutual benefit of either side. Both can learn from and help each other, and work in synchronicity as a robust design and development methodology.
Increasingly, UX practitioners are [...]]]></description>
			<content:encoded><![CDATA[<p>There is a commonly held belief that Agile methods and User-Centered Design do not play nicely together. On the contrary, Agile and UCD can be combined to the mutual benefit of either side. Both can learn from and help each other, and work in synchronicity as a robust design and development methodology.</p>
<p>Increasingly, UX practitioners are being exposed to agile working environments and it is important that they are proactive in integrating UX methods into what can be a developer centric methodology. However, all UX practitioners can benefit from understanding and integrating some of the philosophies and practices from agile methodologies in their own workflows.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn the principles and practices of Agile methodologies.</li>
<li>Explore the opportunities for UCD in an Agile environment.</li>
<li>Discover how designers can learn from Agile, and shape it to better support their work.</li>
</ul>
<h4>About Leisa Reicheit</h4>
<p>Leisa is a Principal Consultant at Flow Interactive in London, where she practices contextual research and user-centered design for clients including Transport for London, the BBC and Moo Print.</p>
<p>Leisa has spent the last decade designing interactive experiences under a number of different guises, including project manager, web producer, information architect, user experience designer, interaction designer and general evangelizer of both the internet and networked technology as a whole.</p>
<p>For Leisa&#8217;s latest ideas and opinions, visit her blog, <a href="http://disambiguity.com">Disambiguity</a>.</p>
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		<item>
		<title>Pattern-Based Design Communication Techniques</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/pattern-based-design-communication-techniques</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/pattern-based-design-communication-techniques#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:34:55 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/pattern-based-design-communication-techniques</guid>
		<description><![CDATA[Interactive behaviors are plastic, flexible things, always subtly shifting in response to the actions of the user. As such, they can be hard to pin down on the printed page. Demos can help express the vision of the design, but the nitty-gritty details must be committed to paper if the design is to survive the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/doug-lemoine.jpg" class="speaker-pic" width="150" height="200" alt="a picture of doug lemoine" />Interactive behaviors are plastic, flexible things, always subtly shifting in response to the actions of the user. As such, they can be hard to pin down on the printed page. Demos can help express the vision of the design, but the nitty-gritty details must be committed to paper if the design is to survive the development rollercoaster. The challenge is to create a document that remains useful as requirements are added and timelines shift, a document so all-inclusive, it remains relevant even after new problems arise, elevating it to a level truly worthy of an axiom dear to developers&#8217; hearts: &#8220;RTFM.&#8221;</p>
<p>At Cooper, a pattern language is used to structure documents and describe interactive behaviors. Patterns help designers express the design itself, break down the structure of the document into core elements (e.g., the table of contents, section headings, etc.) and lay out the page. Using Cooper projects as an example &#8212; including the company&#8217;s team structure, methodology and project scoping &#8212; along with an actual case study, this session will explore the many ways and means of documenting the wily interactive behavior.</p>
<p>In this session, you will:</p>
<ul>
<li>Get an overview of Cooper methodology, including team structure and project scoping.</li>
<li>Discover methods of documenting interactive behaviors.</li>
<li>Explore the use of pattern language as a tool for structuring a document and describing interactive behaviors.</li>
</ul>
<h4>About Doug LeMoine</h4>
<p>Doug is the director of design communication at <a href="http://cooper.com">Cooper</a>, an interaction design consultancy based in San Francisco. Since joining Cooper in early 2000, Doug has tackled design problems in neurosurgical planning, financial portfolio analysis, database marketing, telecommunication network construction and computer-assisted surgery.</p>
<p>Before making the move to Cooper, Doug coordinated inner-city literacy and job-skill programs, developed exhibits at a science museum, and taught city kids about where food comes from on a fully operating educational farm. For more information about Doug and his work, visit <a href="http://douglemoine.com">http://douglemoine.com</a>.</p>
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		<item>
		<title>The Accessibility of Rich Internet Applications</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/the-accessibility-of-rich-internet-applications</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/the-accessibility-of-rich-internet-applications#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:28:18 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/the-accessibility-of-rich-internet-applications</guid>
		<description><![CDATA[What&#8217;s the opposite of a Rich Internet Application? Exactly. A Poor Internet Application. The real question is, for whom is it rich and for whom is it poor?
While many of the techniques currently in use in RIAs deliver on their promise of interface enhancement, they leave certain segments of our population behind. In some cases [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/derek-featherstone.jpg" class="speaker-pic" width="150" height="200" alt="a picture of derek featherstone" />What&#8217;s the opposite of a Rich Internet Application? Exactly. A Poor Internet Application. The real question is, for whom is it rich and for whom is it poor?</p>
<p>While many of the techniques currently in use in RIAs deliver on their promise of interface enhancement, they leave certain segments of our population behind. In some cases these techniques actually make the situation worse: we provide groups of users with an inaccessible and unusable application or site.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover typical problems with RIAs and assistive technology</li>
<li>Learn how to identify accessibility issues in prototypes</li>
<li>Specify interface details that will help ensure that your applications provide an accessible user experience to your audience</li>
</ul>
<h4>About Derek Featherstone</h4>
<p>Engaging, surprising, and inspiring, Derek Featherstone has a gift for taking a fresh look at virtually every aspect of web development and teaching it in a way that renews our passion for making the web better for everyone. Featherstone is an international authority on accessibility and web development, a respected technical trainer, and author.</p>
<p>Creator of in-depth courses on Accessibility, DOM Scripting, and Web 2.0 applications, his approach never fails to champion the cause of web standards and universal accessibility. As founder of Further Ahead, he has been an in-demand consultant to government agencies, educational institutions and private sector companies since 1999. His wealth of experience and insight enables him to provide audiences with immediately applicable, brilliantly simple approaches to everyday challenges in website design.</p>
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		<title>Discussion Panel: Beyond Wireframes</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/discussion-panel-beyond-wireframes</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/discussion-panel-beyond-wireframes#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:20:13 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/discussion-panel-beyond-wireframes</guid>
		<description><![CDATA[Modern web design trends, technologies and practices create new challenges for documenting user experiences. Rich internet applications, for example, have placed an added strain on &#8220;traditional&#8221; documents like wireframes and flows to capture the depth and detail of these complex interactions. Meanwhile, practices like &#8220;perpetual beta&#8221; call into question the value of formal deliverables.
Panelists will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/dan-brown.jpg" class="speaker-pic" width="150" height="200" alt="a picture of dan brown" />Modern web design trends, technologies and practices create new challenges for documenting user experiences. Rich internet applications, for example, have placed an added strain on &#8220;traditional&#8221; documents like wireframes and flows to capture the depth and detail of these complex interactions. Meanwhile, practices like &#8220;perpetual beta&#8221; call into question the value of formal deliverables.</p>
<p>Panelists will explore the variety of challenges facing us as we try to document user experiences, sharing work from their own portfolios to illustrate techniques for overcoming these challenges. Attendees will also be encouraged to offer their own examples and suggestions.</p>
<p>This panel will:</p>
<ul>
<li>Explore the challenges of documenting user experiences.</li>
<li>Take a closer look at panelists&#8217; portfolios, with an eye on how the techniques they employed might be applied to other projects.</li>
<li>Give attendees the opportunity to offer suggestions and learn from each other&#8217;s experiences.</li>
</ul>
<h4>About Dan Brown</h4>
<p>Dan is founder and principal at <a href="http://eightshapes.com">EightShapes, LLC</a>, a user-experience consulting firm based in Washington, DC, that has engaged with clients in telecommunications, media, education, health, high-tech and other sectors. Prior to founding EightShapes, Dan consulted with organizations ranging from the US Postal Service, the World Bank and the Federal Communications Commission to USAirways, FirstUSA and Fannie Mae. Before that, Dan was a Federal employee, leading the content management program for the Transportation Security Administration.</p>
<p>Dan&#8217;s portfolio includes work on public-facing websites, intranets and extranets, and it addresses most aspects of the user experience, from information architecture and content strategy to interaction and interface design. Dan has published dozens of articles for a variety of publications, and he is also the author of <a href="http://communicatingdesign.com">Communicating Design</a>, a book about the ways in which high-quality visual documentation can be used to communicate complex ideas and abstractions. He has moderated panels and led workshops at almost every IA Summit since its inception in 2000, and he is very active in the local Washington, DC, information architecture community, organizing regular workshops and bimonthly reading groups.</p>
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		<item>
		<title>A Path, Adapted</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/keynote</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/keynote#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:09:48 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/keynote</guid>
		<description><![CDATA[Notes that support the presentation can be found here:
http://www.janchipchase.com/blog/archives/2007/08/a_path_adapted.html 
And related research is listed here:
http://www.janchipchase.com/publications

About Jan Chipchase
Jan Chipchase is one of a team of researchers and anthropologists working at Nokia. Based within the design organization at Nokia, his job is to study people around the world &#8212; how they behave, communicate and interact with each [...]]]></description>
			<content:encoded><![CDATA[<p>Notes that support the presentation can be found here:<br />
<a href="http://www.janchipchase.com/blog/archives/2007/08/a_path_adapted.html">http://www.janchipchase.com/blog/archives/2007/08/a_path_adapted.html</a> </p>
<p>And related research is listed here:<br />
<a href="http://www.janchipchase.com/publications">http://www.janchipchase.com/publications</a></p>
<p><img src="/images/speakers/jan-chipchase.jpg" class="speaker-pic" width="150" height="200" alt="a picture of jan chipchase" /></p>
<h4>About Jan Chipchase</h4>
<p>Jan Chipchase is one of a team of researchers and anthropologists working at Nokia. Based within the design organization at Nokia, his job is to study people around the world &#8212; how they behave, communicate and interact with each other and the things around them.</p>
<p>He shares his observations and insights with Nokia designers, who often accompany him on field trips, helping them to create new ideas for how mobile devices will look, work and will be used in the future. Most of his time is spent in the field conducting research projects. This takes him out onto the streets, into people’s homes and public spaces to observe, document and analyze the rich tapestry of everyday life. Recent projects include visiting Uganda to look at shared phone use, several trips to India to look at how design can make mobile devices more accessible to people with low or non-existent levels of literacy, and a study in South Korea looking at how early adopters were reacting to the then recently launched mobile TV.</p>
<p>Jan has a Masters in User Interface Design, and a degree in Development Economics. He is based in Nokia’s Insight and Innovation Studio in Tokyo, his home since 2000. He has had three patents with a further 25 pending on topics that range from interaction methods, ubiquitously connected societies and seamless communication.</p>
<p>For more information about Jan’s work and research, visit his blog at janchipchase.com.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/keynote/feed</wfw:commentRss>
		</item>
		<item>
		<title>Search: The Purest Expression of Interaction Design</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/search-the-purest-expression-of-interaction-design</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/search-the-purest-expression-of-interaction-design#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:05:06 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/search-the-purest-expression-of-interaction-design</guid>
		<description><![CDATA[Search on the web is ubiquitous. Everyone knows and uses Google. Most websites include a way to search the content within their pages and web users are often classified as either searchers or browsers. For many companies, search is considered a solved problem—you get an engine, point it at your content, add an entry box [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/chiara-fox.jpg" class="speaker-pic" width="150" height="200" alt="a picture of chiara fox" />Search on the web is ubiquitous. Everyone knows and uses Google. Most websites include a way to search the content within their pages and web users are often classified as either searchers or browsers. For many companies, search is considered a solved problem—you get an engine, point it at your content, add an entry box to your global navigation and you are done. This couldn&#8217;t be further from the truth.</p>
<p>As experience designers, we have an obligation to understand how search works so we can craft an experience that enhances the lives of our users. For too long we have lived at the mercy of vendors and IT departments and their directives of how search should work. We need to understand what goes on under the search covers so we can put the focus back where it belongs—on the person using the tool, not the tool itself.</p>
<h4>About Chiara Fox</h4>
<p>Chiara Fox is a senior information architect for Adaptive Path. Chiara has developed successful information architectures for intranets, informational websites, and e-commerce sites. She&#8217;s worked with Fortune 100 and 500 companies such as PeopleSoft, AT&#038;T, Square D, L.L. Bean, and Hewlett-Packard.</p>
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		</item>
		<item>
		<title>Inclusive Iterations: How a Design Team Builds Shared Insights</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/inclusive-iterations-how-a-design-team-builds-shared-insights</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/inclusive-iterations-how-a-design-team-builds-shared-insights#comments</comments>
		<pubDate>Sat, 11 Aug 2007 05:02:02 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/inclusive-iterations-how-a-design-team-builds-shared-insights</guid>
		<description><![CDATA[This session will focus on the ways in which human-centered researchers team with colleagues across disciplines to transform a mass of data &#8212; field observations, contextual interviews, secondary research and anecdotal stories &#8212; into actionable design principles.
Note that while case studies shared in this session will refer to work that primarily informs decision-making in the [...]]]></description>
			<content:encoded><![CDATA[<p>This session will focus on the ways in which human-centered researchers team with colleagues across disciplines to transform a mass of data &#8212; field observations, contextual interviews, secondary research and anecdotal stories &#8212; into actionable design principles.</p>
<p>Note that while case studies shared in this session will refer to work that primarily informs decision-making in the tangible realm, the methods refined by researchers at the furniture manufacturer Steelcase can also be (and often are) effectively applied to the design of digital media experiences.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover ways to both engage a multi-disciplinary audience in the design process and build shared ownership of stories and insights.</li>
<li>Explore how this shared development of a research platform can be used to inform business, marketing and design decisions.</li>
</ul>
<h4>About Emily Ulrich</h4>
<p>Emily is a design researcher in the EXP Brand Experience group at Steelcase, a global designer and manufacturer of products that are used to create high-performance work environments. Steelcase research explores the notion of work as a social activity, and speculates about the role office design plays in evolving organizational culture and enabling organizational change.</p>
<p>Since 2002, Emily has participated as both a team researcher and project lead in Steelcase&#8217;s &#8220;deep dive&#8221; explorations, where she has focused on the work behaviors of people in higher education, professional services and health care settings. The goal of this work is to contribute to internal product development and inspire client and design colleagues to think differently about the integration of architecture, furniture and technology.</p>
<p>Emily leverages techniques learned during her graduate studies at the Institute of Design at the Illinois Institute of Technology, where she received an M.Des. in Design Planning. Today Emily explores distance collaboration with her Michigan-based colleagues from various locations around her home in San Francisco.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/inclusive-iterations-how-a-design-team-builds-shared-insights/feed</wfw:commentRss>
		</item>
		<item>
		<title>Semantic Technologies</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/semantic-technologies</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/semantic-technologies#comments</comments>
		<pubDate>Sat, 11 Aug 2007 00:16:44 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/semantic-technologies</guid>
		<description><![CDATA[The Semantic Web – as popularized by Tim-Berners Lee – is developing so rapidly that references to &#8220;semantic&#8221; and &#8220;Web 3.0&#8243; are commonly treated as synonyms. Apart from information discovery and aggregation, not much has been written about how semantic technology can be leveraged to improve user experience as a whole. This is unfortunate for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/cameron-hunt.jpg" class="speaker-pic" width="150" height="200" alt="a picture of cameron hunt" />The Semantic Web – as popularized by Tim-Berners Lee – is developing so rapidly that references to &#8220;semantic&#8221; and &#8220;Web 3.0&#8243; are commonly treated as synonyms. Apart from information discovery and aggregation, not much has been written about how semantic technology can be leveraged to improve user experience as a whole. This is unfortunate for a technology where the &#8220;semantic&#8221; is often overshadowed by the &#8220;web.&#8221;</p>
<p>But in reality, machine-readable concept structures – and the rules underlying those concepts – can be used to support any aspect of context-reliant user experience. In fact, because semantic web technologies provide such a powerful way of discovering not just new data, but new types of information, semantic technology could play a key role in managing uncertainty across the entire user experience. Fortunately, new and developing semantic applications are exploring just such an approach.</p>
<p>In this session, you will:</p>
<ul>
<li>Gain a brief overview of key technologies, applications and frameworks surrounding semantic technology, and explore their positive and negative impact on user experience.</li>
<li>Explore specific examples of how semantic technology can support context-appropriate information displays and user work flow.</li>
<li>See demonstrations of existing semantic implementations that support context-appropriate visualization and interaction.</li>
</ul>
<h4>About Cameron Hunt</h4>
<p>Cameron has been working with user-driven information systems since the mid-1990s, and he has designed, built and supported applications for military and law enforcement intelligence, analysis and operational customers. He is currently a semantic knowledge management analyst for the EmergINT team at CommIT Enterprises.</p>
]]></content:encoded>
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		<item>
		<title>Making Research Effective</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/making-research-effective</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/making-research-effective#comments</comments>
		<pubDate>Sat, 11 Aug 2007 00:12:15 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/making-research-effective</guid>
		<description><![CDATA[Creating engaging and enjoyable user experiences requires a solid understanding of the people your product or service is meant to serve. Unfortunately, many companies don&#8217;t really understand their customers — even companies with large research groups. But understanding people takes more than simply hiring researchers armed with PhDs and the latest methodologies. Understanding customers isn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/todd-wilkens.jpg" class="speaker-pic" width="150" height="200" alt="a picture of todd wilkens" />Creating engaging and enjoyable user experiences requires a solid understanding of the people your product or service is meant to serve. Unfortunately, many companies don&#8217;t really understand their customers — even companies with large research groups. But understanding people takes more than simply hiring researchers armed with PhDs and the latest methodologies. Understanding customers isn&#8217;t something that a research team can do on its own; it&#8217;s something that the whole organization needs to do as a whole. That&#8217;s the only way that insights into the lives of your users have any hope of getting into the products and services you design.</p>
<p>Research is only effective if it integrates well with the larger design process. When done poorly, research does nothing but keep research staff busy. When done well, research can transform the understanding of users for your organization as a whole and empower your teams to create compelling experiences.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn how to make research actionable and durable within an organization.</li>
<li>Discover strategies for integrating other departments and key players into the research process, and vice versa.</li>
<li>Examine and learn from case studies of successful research activities within design projects.</li>
</ul>
<h4>About Todd Wilkens</h4>
<p>Todd Wilkens is the design researcher for Adaptive Path. Thanks to over a decade of experience in research and design he holds a passionate belief that focusing on and truly understanding people allows us to create products and services that provide compelling experiences and real value.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/making-research-effective/feed</wfw:commentRss>
		</item>
		<item>
		<title>Learning from Adaptive Path&#8217;s Mistakes</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/learning-from-adaptive-paths-mistakes</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/learning-from-adaptive-paths-mistakes#comments</comments>
		<pubDate>Sat, 11 Aug 2007 00:00:50 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/learning-from-adaptive-paths-mistakes</guid>
		<description><![CDATA[Every now and again, a project just jumps the rails &#8212; all the best intentions and planning just don&#8217;t stack up to the unanticipated challenges. After the dust settles, all we can do is learn from our mistakes and move on. We can also tell you all about them. (Names will be changed to protect [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/bryan-mason.jpg" class="speaker-pic" width="150" height="200" alt="a picture of bryan mason" />Every now and again, a project just jumps the rails &#8212; all the best intentions and planning just don&#8217;t stack up to the unanticipated challenges. After the dust settles, all we can do is learn from our mistakes and move on. We can also tell you all about them. (Names will be changed to protect the innocent. The guilty we&#8217;ll name.)</p>
<h4>About Bryan Mason</h4>
<p>Bryan Mason is the COO of Adaptive Path and is responsible for managing Adaptive Path&#8217;s business operations. He oversees Adaptive Path&#8217;s events and training business development and helps to ensure coordination of all affiliates and partners.</p>
<p>Bryan has over ten years of organizational management experience, including work in special event production, political campaign management and not-for-profit arts administration. His special events clients include the 2002 Salt Lake City Olympics, The White House (Office of Scheduling and Advance), CMP Media Inc. (WEB2000, WEB2001, etc), and Lincoln Center Theater. His political work includes the campaigns of Senator Hillary Rodham Clinton (D-NY), New York Attorney General candidate Evan Davis, the 1996 Clinton/Gore campaign and many county and city elections. Bryan spent several years in New York City, working on-, off-, and no-where-near-Broadway. He managed Lincoln Center Theater&#8217;s Directors Lab, was the Company Manager for six productions at Playwrights Horizons, and produced sold-out premiere productions at the Edinburgh and New York Fringe Festivals.</p>
]]></content:encoded>
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		<item>
		<title>Going Mobile: How to Choose Target Platforms and Devices?</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/going-mobile-how-to-choose-target-platforms-and-devices</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/going-mobile-how-to-choose-target-platforms-and-devices#comments</comments>
		<pubDate>Fri, 10 Aug 2007 23:57:01 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/going-mobile-how-to-choose-target-platforms-and-devices</guid>
		<description><![CDATA[There are dozens of development platforms in the mobile sphere. And 1,700 different devices on the market, each with its own rendering idiosyncrasies. Of course you also have to contend with carrier influence and distribution. How do you choose which devices to target and which platforms to use for your application? Mobile phone and applications [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/barbara-ballard.jpg" class="speaker-pic" width="150" height="200" alt="a picture of barbara ballard" />There are dozens of development platforms in the mobile sphere. And 1,700 different devices on the market, each with its own rendering idiosyncrasies. Of course you also have to contend with carrier influence and distribution. How do you choose which devices to target and which platforms to use for your application? Mobile phone and applications are shaped by The Carry Principle: the simple idea that the mobile phone is a personal communications device always with the user. This simple idea has profound impact on design, technology strategy, and product strategy.</p>
<p>In this session, you will: </p>
<ul>
<li>Learn how to identify and tackle issues concerning data freshness, application responsiveness, data availability, target device types and browser technologies.</li>
<li>Create a distribution strategy that incorporates and addresses data gleaned from business models, market segmentation and user needs.</li>
<li>Gain a working understanding of the benefits and challenges of different platforms, including Java ME, Flash Lite and SVG, BREW, WAP, XHTML, AJAX and SMS.</li>
<h4>About Barbara Ballard</h4>
<p>Barbara is the President and founder of Little Springs Design, a user experience consulting firm that specializes in serving the mobile industry. She has been working on mobile services, devices, websites and applications since 1998, helping Sprint launch such sites as MapQuest, Yahoo! and AOL.</p>
<p>Barbara contends that mobile user experience goes beyond simply designing for the small screen, and she regularly talks at Mobile Monday events to help industry developers and marketers improve their usability. She is also the author of <a href="http://www.amazon.com/o/ASIN/0470033614/adaptivepat07-20/ref=nosim/">Designing the Mobile User Experience</a>, which was written specifically to help user-experience professionals make the transition to mobile.</p>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/going-mobile-how-to-choose-target-platforms-and-devices/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Psychology of Social Design</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/the-psychology-of-social-design</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/the-psychology-of-social-design#comments</comments>
		<pubDate>Fri, 10 Aug 2007 23:31:41 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/the-psychology-of-social-design</guid>
		<description><![CDATA[With the rise of YouTube, Craigslist and MySpace, there is a clear trend toward social design, or designing for the social lives of users. What isn&#8217;t so clear is how to design for different social situations that may not have appeared on the web before.
To help you attack this problem, we&#8217;ll look not only at [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/josh-porter.jpg" class="speaker-pic" width="150" height="200" alt="a picture of josh porter" />With the rise of YouTube, Craigslist and MySpace, there is a clear trend toward social design, or designing for the social lives of users. What isn&#8217;t so clear is how to design for different social situations that may not have appeared on the web before.</p>
<p>To help you attack this problem, we&#8217;ll look not only at current good and poor examples of social design, but also mine social psychology to get a larger view of how to design for the social lives of users. After all, humans are social animals. Software should be social, too.</p>
<p>In this session, you will: </p>
<ul>
<li>Learn the advantages of investing in social features.</li>
<li>Discover how to expand current user-research strategies and apply social psychology to enhance the social design aspects of your next project.</li>
<li>Explore new ways to get people to participate in your social-design-enhanced application.</li>
</ul>
<h4>About Josh Porter</h4>
<p>Joshua is a leading member of UIE&#8217;s research team and has written extensively on such topics as Web 2.0, Ajax, web standards, and on-site search systems. Josh shares many of his design thoughts and commentaries on his personal blog: <a href="http://bokardo.com">Bokardo.com</a>.</p>
<p>Josh is responsible for overseeing the development of the User Interface Engineering&#8217;s web sites, managing UIE&#8217;s top notch team of web developers.</p>
<p>Josh received his Master&#8217;s degree in Information Technology and his Bachelor&#8217;s degree in Computer Science from Rensselaer Polytechnic Institute. He brings with him extensive experience and knowledge in the areas of human factors, usability testing, and web site design and development.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mobile Usability Testing</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/mobile-usability-testing</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/mobile-usability-testing#comments</comments>
		<pubDate>Fri, 10 Aug 2007 23:13:38 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/mobile-usability-testing</guid>
		<description><![CDATA[User and usability testing of mobile applications requires an understanding of when to use devices, emulators, laboratories and field testing. This session targets user-experience professionals, teaching them how to expand and adjust their current testing procedures to address mobile applications and websites. UX practitioners will also discover how and when to use each tool, with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/barbara-ballard.jpg" class="speaker-pic" width="150" height="200" alt="a picture of barbara ballard" />User and usability testing of mobile applications requires an understanding of when to use devices, emulators, laboratories and field testing. This session targets user-experience professionals, teaching them how to expand and adjust their current testing procedures to address mobile applications and websites. UX practitioners will also discover how and when to use each tool, with a specific focus on market-acceptance testing and ways in which it can be radically improved using SMS.</p>
<p>In this session, you will: </p>
<ul>
<li>Discover ways in which current usability testing strategies can be modified to tackle the mobile sphere.</li>
<li>Learn about the specific applications, advantages and limitations of various testing tools, including emulators, laboratories, field testing and key devices.</li>
<li>Gain a working familiarity with market-acceptance testing, with a specific focus on how SMS can be used to improve its effectiveness.</li>
</ul>
<h4>About Barbara Ballard</h4>
<p>Barbara is the President and founder of Little Springs Design, a user experience consulting firm that specializes in serving the mobile industry. She has been working on mobile services, devices, websites and applications since 1998, helping Sprint launch such sites as MapQuest, Yahoo! and AOL.</p>
<p>Barbara contends that mobile user experience goes beyond simply designing for the small screen, and she regularly talks at Mobile Monday events to help industry developers and marketers improve their usability. She is also the author of <a href="http://www.amazon.com/o/ASIN/0470033614/adaptivepat07-20/ref=nosim/">Designing the Mobile User Experience</a>, which was written specifically to help user-experience professionals make the transition to mobile.</p>
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		<title>Stores, Web and Beyond: Serving Multi-channel Customers With Meaningful User Experiences</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/stores-web-and-beyond-serving-multi-channel-customers-with-meaningful-user-experiences</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/stores-web-and-beyond-serving-multi-channel-customers-with-meaningful-user-experiences#comments</comments>
		<pubDate>Fri, 10 Aug 2007 23:07:02 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/stores-web-and-beyond-serving-multi-channel-customers-with-meaningful-user-experiences</guid>
		<description><![CDATA[Customers increasingly use retailers&#8217; websites as one data point in a larger ecosystem of &#8220;information influencers.&#8221; Exploratory research to optimize a website&#8217;s role as part of this process must increasingly seek to understand needs and behaviors beyond the desktop experience.
In this presentation, Kathleen Hoski from Best Buy and Paris Patton from Sachs Insights explore the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/kathleen-hoski.jpg" class="speaker-pic" width="150" height="200" alt="a picture of kathleen hoski" />Customers increasingly use retailers&#8217; websites as one data point in a larger ecosystem of &#8220;information influencers.&#8221; Exploratory research to optimize a website&#8217;s role as part of this process must increasingly seek to understand needs and behaviors beyond the desktop experience.</p>
<p>In this presentation, Kathleen Hoski from Best Buy and Paris Patton from Sachs Insights explore the ways in which leading consumer electronics retailer Best Buy evolved its user experience research methodologies from observations of single site visits to longitudinal ethnography in order to understand the &#8220;intensely multi-channel&#8221; experience of researching and purchasing consumer electronics products. The presentation also includes compelling video examples of real-world web utilization and shopping behaviors, taken from across methodologies, including: ethnographic interviews, website design and optimization focus groups, store shop-alongs, as well as video and written journaling.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover the benefits of studying multi-channel behavior to optimize the web experience.</li>
<li>Obtain a methodological overview of highly web-oriented ethnographic interviews, focus groups, store shop-alongs, as well as video and written journaling.</li>
</ul>
<h4>About Kathleen Hoski</h4>
<p>Kathleen leads usability research at BestBuy.com, where she has helped evolve research methodologies from traditional usability to longitudinal ethnography in order to meaningfully address the question, &#8220;How do consumers research and shop in a multi-channel environment?&#8221; She believes the insights from this type of research suggest a significant shift in how we think about the design of e-commerce sites.</p>
<p>Prior to joining Best Buy, Kathleen worked as a user experience consultant for Hewlett-Packard and Sachs Insights. She has studied everyone from teleworkers at a large, Canadian telecommunications firm (as part of her work on a research team at the University of Toronto) to North American consumers who decorate the interiors of their homes in &#8220;ethnic&#8221; themes (as part of her work as a graduate student). She currently resides in Minnesota, where she enjoys gardening in the region&#8217;s much-too-short summers.</p>
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		<title>Mobile Research Techniques</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/mobile-research-techniques</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/mobile-research-techniques#comments</comments>
		<pubDate>Fri, 10 Aug 2007 22:38:30 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/mobile-research-techniques</guid>
		<description><![CDATA[People love their mobile phones and they love the Internet. Based on user affinity for each, accessing Internet content on a mobile device should be a beloved and integral part of people&#8217;s lives.
However, despite development and investment by carriers, handset manufacturers, and content providers, mobile web usage has not enjoyed the success that was predicted [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/rachel-hinman.jpg" class="speaker-pic" width="150" height="200" />People love their mobile phones and they love the Internet. Based on user affinity for each, accessing Internet content on a mobile device should be a beloved and integral part of people&#8217;s lives.</p>
<p>However, despite development and investment by carriers, handset manufacturers, and content providers, mobile web usage has not enjoyed the success that was predicted and hoped for. While many speculate the release of the iPhone will create a tipping point for internet access via a mobile device, the future of how people want to interact with internet content on the mobile phone is still relatively nascent and undefined &#8212; and rich with opportunity.</p>
<p>In this session, you will:</p>
<ul>
<li>Receive an overview of the current mobile web landscape</li>
<li>Discover research insights from mobile web field research</li>
<li>Learn mobile user experience design principles</li>
</ul>
<h4>About Rachel Hinman</h4>
<p>Rachel Hinman is a design strategist for Adaptive Path. Her focus is on developing insights about people and using those insights to create valuable user experiences that support business goals.</p>
<p>Rachel&#8217;s passion for people, design and business has been the driving force of her 10-year career in user experience design. Before receiving a Masters Degree in Design Planning from at the Institute of Design in Chicago, Rachel spent the first seven years of her career working as an interaction designer and user experience lead.</p>
<p>Prior to joining Adaptive Path, she worked within Yahoo&#8217;s mobile group, employing user-centered methods to inform the design and strategy of Yahoo&#8217;s mobile products. Her clients and previous employers have included IDEO, Microsoft, Yahoo, General Motors, Clorox, and Kaiser Permanente.</p>
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		<title>Participate to Innovate</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/participate-to-innovate</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/participate-to-innovate#comments</comments>
		<pubDate>Fri, 10 Aug 2007 22:24:04 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/participate-to-innovate</guid>
		<description><![CDATA[Designing for a desired user experience requires an actionable understanding of the emotions associated with that desired experience. This requires user experience research. While user experience research typically focuses on analyzing “clicks” and usability, the emotional aspects of how it feels to use a website or how people wish an experience felt have great potential [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/marty-gage.jpg" class="speaker-pic" width="150" height="200" alt="a picture of marty gage" />Designing for a desired user experience requires an actionable understanding of the emotions associated with that desired experience. This requires user experience research. While user experience research typically focuses on analyzing “clicks” and usability, the emotional aspects of how it feels to use a website or how people wish an experience felt have great potential to inspire design teams and align entire companies. An understanding of the dreamlike experience and the interactive components that can make the dream a reality is an invaluable resource for creating meaningful websites.</p>
<p>Everyone is always asking, “How can we connect with our user?” Well, connections are usually emotional experiences. If you can answer the question “what is the desired user experience,” then all functions within an organization can begin to work together with common goals and inspiration. Bringing the desired user experience into reality, however, requires that all functions in an organization agree upon the desired experience.</p>
<p>In this presentation you will be introduced to a simple participatory design research approach that will not only uncover the desired user experience (aka the “connection”), it is also supported by quantitative and qualitative data. When all functions within an organization participate in the process, they “buy into” the approach and goals of the user.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn a participatory design technique that uncovers the desired user experience</li>
<li>Understand how this technique can map interactive design components to emotional experiences</li>
<li>Realize the importance of involving all functions within an organization to participate in the research process</li>
<li>See how to effectively communicate this research to the organization in order to achieve “buy in”</li>
</ul>
<h4>About Marty Gage</h4>
<p>For two decades, Marty has pioneered participatory design techniques that liberate the unspoken desires of user populations. Marty&#8217;s body of work crosses industrial and consumer product categories, encompassing subject matter as diverse as weapons systems and baby diapers; using multi-sensory toolkits and state-of-the-art ethnography, he has provided creative fuel for a collection of international design firms, engineering companies and corporate design teams.</p>
<p>Marty currently heads the Design Research Practice group at lextant, a user-experience consultancy. Before lextant, Marty ran his own research firms: Rocket Surgery, which he founded in 2002; and SonicRim, co-founded in 1999. Before that, he spent ten years at Fitch, Inc., which he helped to establish as a leader in design research.</p>
<p>Marty has won numerous design awards and has published widely on the topic of design research, including a chapter on participatory design research methods in the book, Human Factors Testing and Evaluation Methods. He has served on the jury for the Business Week-sponsored Industrial Design Excellence Awards, and is frequently asked to speak at design conferences and schools. Marty holds a BA in Psychology from Hendrix College, and he earned his MS in Human Factors Psychology from Wright State University.</p>
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		<title>CNN.com Relaunch Case Study</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/cnncom-relaunch-case-study</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/cnncom-relaunch-case-study#comments</comments>
		<pubDate>Fri, 10 Aug 2007 22:10:31 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/cnncom-relaunch-case-study</guid>
		<description><![CDATA[CNN.com recently unveiled the latest evolution in online news: an intuitive, integrated Web site that gives users the global, national, and local news they find most relevant to them. The goal of this undertaking was to enhance and simplify online news for consumers to allow them to interact with news in more ways than ever [...]]]></description>
			<content:encoded><![CDATA[<p>CNN.com recently unveiled the latest evolution in online news: an intuitive, integrated Web site that gives users the global, national, and local news they find most relevant to them. The goal of this undertaking was to enhance and simplify online news for consumers to allow them to interact with news in more ways than ever before. With the site’s enhancements and redesign, users can access the news of the day through an integrated storytelling experience that provides text, images, video, commenting, and other interactive elements all within one cohesive package.</p>
<p>The site also incorporates the latest technologies, such as AJAX, a recommendation engine, and a &#8220;From the Blogs&#8221; feature to enhance the user experience. Another core offering &#8212; live, streaming video previously available by subscription only &#8212; became free and integrated into the fabric of CNN.com. All CNN.com video including on-demand clips, live breaking news and an archive with access to over 50,000 news videos is now available to users for free.</p>
<p>In this session, we will walk through the user-centered process undertaken in this project, including the early user research and analysis all the way through implementation and post-launch feedback mechanisms. We’ll also discuss the challenges involved in a project like this in a company of CNN’s size. We’ll explore how the early research evolved and was refined throughout the process, leading to the site that was recently launched.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover the steps of the process required to bring such a huge project to market, including some tips and tricks on how to get stakeholders and participants fully invested</li>
<li>Find out how the user was involved in shaping the requirements and end product</li>
<li>Learn why CNN.com plans to never &#8220;relaunch&#8221; again</li>
</ul>
<h4>About Dermot Waters</h4>
<p>Dermot Waters is the Director of Technology and Business Strategy for CNN.com, most recently working on the relaunch of CNN.com where he co-led the effort from the beginning research phases through launch. Since joining CNN.com in 1999, Dermot has developed and managed a wide range of products across many of the CNN and Turner brands, including search, social media, mobile, registration, e-mail services, weather, and syndication.</p>
<p>In his tenure, Dermot has lead CNN.com&#8217;s Search Engine Optimization (SEO) efforts and been the product manager for Turner&#8217;s Digital Media Technologies managing the search platform across Turner brands; working closely with Google, Yahoo!, Verity/Autonomy and other 3rd parties in this area. He is a point person for management of vendors across a variety of technical areas, most recently working on partnerships around blogs and social media.</p>
<p>Dermot holds an MBA in E-Commerce/CIS from Georgia State University, an MS in CIS from Georgia State University, and a Bachelor of Arts in Economics from the University of Georgia.</p>
<h4>About Lori Adams</h4>
<p>Lori Adams is the Director of User Experience and Site Integration at CNN.com. Along with Dermot Waters, she led the CNN.com relaunch project, steering the effort from the beginning phase of user discovery through implementation. Since joining CNN in 2004, Lori has managed hundreds of site changes and brought with her a focus on user-centered practices, overseeing the implementation of several user feedback mechanisms and qualitative research methods such as personas.</p>
<p>Lori’s background includes work for the Centers for Disease Control and Prevention where she served as Lead Information Architect and Usability Specialist for websites dealing with topics such as flu, anthrax, and smallpox emergencies. Her experience also includes several years as a senior information architect at an agency and freelance work for a variety of companies in Atlanta. Past clients have included BellSouth, Coca-cola, Ritz-Carlton, TravelSmith, Ballard Designs, and WebMD.</p>
<p>Lori holds a Master’s degree in Human-Computer Interaction from the Georgia Institute of Technology and a Bachelor of Science in Communication from Ohio University.</p>
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		<title>New Sources of Inspiration for Interaction Design (Keynote)</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/new-sources-of-inspiration-for-interaction-design-keynote</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/new-sources-of-inspiration-for-interaction-design-keynote#comments</comments>
		<pubDate>Fri, 10 Aug 2007 22:02:14 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/new-sources-of-inspiration-for-interaction-design-keynote</guid>
		<description><![CDATA[Too often in the field of interaction design, designers only look at other digital products for inspiration. But this narrow stance soon leaves designers devoid of any fresh ideas. If we were to look at the physical world around us, there are sources of inspiration that interaction designers have barely tapped. We should examine mechanical [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/speakers/dan-saffer.jpg" class="speaker-pic" width="150" height="200" alt="a picture of dan saffer" />Too often in the field of interaction design, designers only look at other digital products for inspiration. But this narrow stance soon leaves designers devoid of any fresh ideas. If we were to look at the physical world around us, there are sources of inspiration that interaction designers have barely tapped. We should examine mechanical objects and observe their workings. We should look to nature, with its variety of forms and its intricate ecologies. And we should incorporate lessons from other applied arts such as architecture and film into our designs, drawing from their rich histories and products. Let&#8217;s turn our eyes to the vast and varied world we inhabit and discover what we can use.</p>
<h4>About Dan Saffer</h4>
<p>Dan Saffer is a senior interaction designer for Adaptive Path. Dan has developed successful designs for transactional and e-commerce sites, as well as for applications and devices. He&#8217;s worked with a wide variety of organizations, from startups to Fortune 100 companies.</p>
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		<title>Learning Interaction Design From Everyday Objects</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/learning-interaction-design-from-everyday-objects</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/learning-interaction-design-from-everyday-objects#comments</comments>
		<pubDate>Fri, 10 Aug 2007 21:43:59 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/learning-interaction-design-from-everyday-objects</guid>
		<description><![CDATA[Like every other design discipline, an important component of self-education is learning to critically examine what others have produced. And when it comes to interaction design, there are plenty of good and bad examples to guide us.
Inspiration for interaction design is all around us; all we have to do is stop and really look at [...]]]></description>
			<content:encoded><![CDATA[<p>Like every other design discipline, an important component of self-education is learning to critically examine what others have produced. And when it comes to interaction design, there are plenty of good and bad examples to guide us.</p>
<p>Inspiration for interaction design is all around us; all we have to do is stop and really look at the objects inside our homes, our cars, our workplaces or our pockets. Microwaves. Remote controls. Alarm clocks. Cell phones. Digital cameras. Game controllers. Music players. Washing machines. What icons, labels and colors do you find on these objects? How many buttons do you see? Too many? Too few? Is there enough uniformity? Variation? Most importantly, how easy is it for a new user to comprehend and actually use this interface?</p>
<p>Every one of these details is a direct result of someone&#8217;s design decision, whether intentional or subconscious. The key is to learn how to divine these intentions (or lack thereof) so that when we design, we leave nothing to chance.</p>
<p>In this session, you will:</p>
<ul>
<li>Discover new methods and tools for learning interaction design lessons from everyday objects.</li>
<li>Explore the ever-changing culture and language of interface design.</li>
<li>Pinpoint areas and strategies for improving on the interface design strategies of today.</li>
</ul>
<h4>About Bill DeRouchey</h4>
<p>As a writer, web producer, product manager, information architect and now senior interaction designer for Ziba Design in Portland, OR, Bill has been simplifying how people interact with technology — including handheld devices, websites and environmental spaces — for over fifteen years.</p>
<p>Bill also writes about the evolution of technology on his blog, History of the Button, where he poses esoteric questions such as: What was the first button? Who invented the pause icon? And why does &#8220;pushbutton&#8221; translate to &#8220;easy&#8221;? From these explorations, Bill hopes to understand how people think about technology — the cognitive foundation of interaction design — and apply that perspective to the design of the ubiquitous, content-dense, touch-sensitive future.</p>
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		<title>The National Building Museum: From the Inside Out</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/the-national-building-museum-from-the-inside-out</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/the-national-building-museum-from-the-inside-out#comments</comments>
		<pubDate>Fri, 10 Aug 2007 21:36:33 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/the-national-building-museum-from-the-inside-out</guid>
		<description><![CDATA[Many museums present exhibitions about architecture and design. In doing so, they typically treat buildings and other designed objects much as they do paintings, drawings, or sculptures &#8212; as individual creative works to be appreciated primarily for their beauty or craftsmanship.
The National Building Museum approaches this subject matter quite differently. Its mission is to examine [...]]]></description>
			<content:encoded><![CDATA[<p>Many museums present exhibitions about architecture and design. In doing so, they typically treat buildings and other designed objects much as they do paintings, drawings, or sculptures &#8212; as individual creative works to be appreciated primarily for their beauty or craftsmanship.</p>
<p>The National Building Museum approaches this subject matter quite differently. Its mission is to examine the broader cultural implications of the “built environment,” and to reveal the profound impact of architecture, engineering, and urban planning on people’s lives. Rather than simply displaying countless discrete artifacts of our built heritage, the National Building Museum instead seeks to present coherent stories—stories that not only inform visitors’ understanding of the past and present, but also suggest possibilities for a better world in the future.</p>
<p>To achieve these goals, the Museum has developed a unique approach to the organization of exhibitions and education programs, with an unusually strong emphasis on the visitor’s experience. The Museum’s approach to exhibition and program development will be the subject of this presentation.</p>
<p>In this session, you will:</p>
<ul>
<li>Learn about the National Building Museum’s unique mission and identity</li>
<li>Discover how the Museum engages diverse audiences through innovative exhibition content and design</li>
<li>Learn to the Museum’s renowned, hands-on educational programming</li>
</ul>
<h4>About Martin Moeller</h4>
<p>Martin Moeller is Senior Vice President and Curator at the National Building Museum. He has been the lead curator for various exhibitions including &#8220;Liquid Stone: New Architecture in Concrete&#8221; and &#8220;Reinventing the Globe: A Shakespearean Theater for the 21st Century.&#8221; In addition to his curatorial duties, Moeller edits the Museum’s quarterly magazine, &#8220;Blueprints&#8221;, and frequently represents the Museum on television and radio programs. He also coordinated the Museum’s recent symposium series, &#8220;Building in the Aftermath&#8221;, examining the implications of Hurricane Katrina for the built environment.</p>
<p>He previously served as the Museum’s Executive Vice President, overseeing all exhibitions, education programs, development, and administrative operations. He stepped down from this role in 2001 in order to have more time to pursue independent writing and consulting projects.</p>
<p>Before joining the Museum in 1998, Moeller served as Executive Director of the Association of Collegiate Schools of Architecture. Prior to that, he was Executive Director of the Washington Chapter of the American Institute of Architects.</p>
<p>Moeller holds a Master of Architecture degree from Tulane University. He is the author of the fourth edition of the &#8220;AIA Guide to the Architecture of Washington, D.C.&#8221;, published by the Johns Hopkins University Press in November 2006. He was co-editor of &#8220;Liquid Stone: New Architecture in Concrete&#8221;, which was published in English by Princeton Architectural Press in June 2006, and in French under the title &#8220;Architectures du béton: Nouvelles vagues, nouvelles recherches&#8221;, by Le Moniteur Press.</p>
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		<title>International Spy Museum: Orchestrating the User Experience</title>
		<link>http://uxweek2007.adaptivepath.com/sessions/international-spy-museum-orchestrating-the-user-experience</link>
		<comments>http://uxweek2007.adaptivepath.com/sessions/international-spy-museum-orchestrating-the-user-experience#comments</comments>
		<pubDate>Fri, 10 Aug 2007 21:13:34 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/sessions/international-spy-museum-orchestrating-the-user-experience</guid>
		<description><![CDATA[In recent years, museums around the world have been redefining interactive experiences. Museum interactives are environmental and experiential – offering visitors opportunities to experience history, technology, culture and science in custom-designed, dedicated spaces that include artifacts, lighting, audiovisual elements, electro-mechanical technologies, graphics and scenic treatments. The International Spy Museum in Washington, DC has earned industry-wide [...]]]></description>
			<content:encoded><![CDATA[<p>In recent years, museums around the world have been redefining interactive experiences. Museum interactives are environmental and experiential – offering visitors opportunities to experience history, technology, culture and science in custom-designed, dedicated spaces that include artifacts, lighting, audiovisual elements, electro-mechanical technologies, graphics and scenic treatments. The International Spy Museum in Washington, DC has earned industry-wide acclaim for its interactive visitor experiences.</p>
<p>This session, presented by the Museum’s lead exhibition designer and lead interactive developer, will explore both the overall exhibition design process and the development of specific interactives created for the Museum.</p>
<p>In this session, you will:</p>
<ul>
<li>Gain an understanding of museum exhibition design approaches</li>
<li>Learn about the process of determining what content is best conveyed through interactive exhibits</li>
<li>Look at interactive experiences from a different perspective</li>
<li>Explore the intersection of education and entertainment</li>
<li>Hear anecdotes describing how brainstormed ideas evolved into successful interactive visitor experiences</li>
</ul>
<h4>About the International Spy Museum</h4>
<p>Learn about the authentic tradecraft that has been used throughout time and around the world. Hear spies, in their own words, describe the challenges and the &#8220;game&#8221; of spying.</p>
<p>A spy must live a life of lies. Adopt a cover identity and learn why an operative needs one. See the credentials an agent must have to get in-or out, as in the case of six Americans exfiltrated from revolutionary Iran in 1979, courtesy of the Canadian Ambassador-and the CIA. Proceed directly to the Briefing Film where you&#8217;ll come face to face with the real world of spying.</p>
<p>Examine over 200 spy gadgets, weapons, bugs, cameras, vehicles, and technologies. Learn about microdots and invisible ink, buttonhole cameras and submarine recording systems, bugs of all sizes and kinds, and ingenious disguise techniques developed by Hollywood for the CIA. Uncover the stories behind the spycraft, why and how these artifacts were developed, and by which side. Survey over 50 years of spy technology, developed by agencies from the OSS to the KGB, and still in use today.</p>
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			<wfw:commentRss>http://uxweek2007.adaptivepath.com/sessions/international-spy-museum-orchestrating-the-user-experience/feed</wfw:commentRss>
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		<item>
		<title>Evening Events Announced</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/evening_events</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/evening_events#comments</comments>
		<pubDate>Wed, 08 Aug 2007 18:58:46 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://uxweek2007.adaptivepath.com/announcements/test/</guid>
		<description><![CDATA[Monday, August 13th 6:15PM-8:00PM
Center Café in Union Station
This two-story café in located in the center of the historic Union Station. The atmosphere is filled with excitement and grandeur that typifies Union Station.
This is the perfect opportunity to not only see a Washington landmark, but a great chance to share a drink and some thoughts with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Monday, August 13th 6:15PM-8:00PM<br />
Center Café in Union Station</strong></p>
<p>This two-story café in located in the center of the historic Union Station. The atmosphere is filled with excitement and grandeur that typifies Union Station.</p>
<p>This is the perfect opportunity to not only see a Washington landmark, but a great chance to share a drink and some thoughts with your colleagues. Join us for cocktails and snacks.</p>
<p><strong>Wednesday Aug 15 6:00pm - 8:00pm<br />
Billy Goat Tavern &#038; Grill 500 New Jersey Ave, NW</strong></p>
<p>Ever hear of the “Curse of the Billy Goat”, also known as the Cubs Curse? Do you recall the Saturday Night Live sketch in which a short order cook (John Belushi) would yell at customers “Cheezborger! Cheezborger! No fries, cheeps! No Pepsi, Coke!”?</p>
<p>All of the above have one thing in common: the world famous Billy Goat Tavern.</p>
<p>Although this isn’t the original Billy Goat Tavern it promises to be as amusing and Fletch the manager promises to do his best Beloshi imitation. Join your friends and colleagues for an evening of cheezborgers, cheeps and Coke (and beer!)</p>
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			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/evening_events/feed</wfw:commentRss>
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		<item>
		<title>Birds of a Feather Sessions Announced</title>
		<link>http://uxweek2007.adaptivepath.com/announcements/hello-world</link>
		<comments>http://uxweek2007.adaptivepath.com/announcements/hello-world#comments</comments>
		<pubDate>Thu, 26 Jul 2007 22:29:21 +0000</pubDate>
		<dc:creator>Dan Harrelson</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Birds of a Feather sessions will be held during lunch on Monday. The topics at the tables will be along the lines of the following, but may change depending on what you all want to discuss:

Usability Test Methods
Documentation Tools
IA Tools
Research Tools
Interaction Design Tools
Using Personas
Remote Collaboration
Rich Internet Applications
Mobile and Devices


Freelancers and Contractors
Research Methods
iPhone
Government
Not Profit
Higher Education
Localization/Globalization
Participatory Design


Governance
Multichannel
Managing [...]]]></description>
			<content:encoded><![CDATA[<p>Birds of a Feather sessions will be held during lunch on Monday. The topics at the tables will be along the lines of the following, but may change depending on what you all want to discuss:</p>
<ul style="float:left">
<li>Usability Test Methods</li>
<li>Documentation Tools</li>
<li>IA Tools</li>
<li>Research Tools</li>
<li>Interaction Design Tools</li>
<li>Using Personas</li>
<li>Remote Collaboration</li>
<li>Rich Internet Applications</li>
<li>Mobile and Devices</li>
</ul>
<ul style="float:left;">
<li>Freelancers and Contractors</li>
<li>Research Methods</li>
<li>iPhone</li>
<li>Government</li>
<li>Not Profit</li>
<li>Higher Education</li>
<li>Localization/Globalization</li>
<li>Participatory Design</li>
</ul>
<ul style="float:left;">
<li>Governance</li>
<li>Multichannel</li>
<li>Managing UX</li>
<li>Agile Methodology and UX</li>
<li>Social Media</li>
<li>Usability</li>
<li>Design Process</li>
<li>Design Strategy</li>
</ul>
<div class="clear"></div>
]]></content:encoded>
			<wfw:commentRss>http://uxweek2007.adaptivepath.com/announcements/hello-world/feed</wfw:commentRss>
		</item>
	</channel>
</rss>

